Recent content by chiron0224

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    Final Version AVailable on DriveThruRPG

    I'll wait for POD then because I don't normally pay $30 for a PDF.
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    Final Version AVailable on DriveThruRPG

    What is the "POD" version?
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    The New Edition is Here!

    Will the voucher apply to hard cover?
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    Final Version AVailable on DriveThruRPG

    are the $20 discounts going to apply to hard copy?
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    Repair and money-sinks...

    I think you are on to something here. In my own Traveller group when playing MgT we've taken to the habit of referring to the Broker skill as the Broken skill (as in over powered) because of it's ability to allow you to print money through speculative trading.
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    Engineering skill specialties

    Here's why I like the current breakdown of specialties. The engineer, in game terms, is going to be largely responsible for holding the ship together in a space combat situation in which his role is going to be rolled up largely into that one skill, or by prepping for jumps and things like...
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    Exploration Game Structures

    Just checked and the current MgT has Book 3: Scout. Mongoose has really been keeping to their commitment to be true to the "old school" Traveller and I would be very surprised if 2E doesn't also end up with a Scout book. Also an exploration game sounds really cool. I might have to think about...
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    Modifiers and Range

    I get what you're saying, but I still feel like this is a fun vs realism debate and I just sit more on the side of fun. Besides, one thing that permeates this and the last rulebook is a desire to make rules that aren't too complicated and allow the players to have a good time playing sci fi...
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    Vehicle weapons skill specilisation

    True story though, although Driscoll is getting on basically everyone's last nerve, there also comes a point where you don't feed the trolls anymore. I would like to return to the original topic of this thread which is about how to handle the turrets skill and whether knowledge of tank turrets...
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    Modifiers and Range

    It's because the electromagnetic phase variance used to contain the plasma bolt is modulated in an anphasic sequence directly contingent to the stator, thus prolonging the coherence of the modulated plasma induction. This is, of course, the result of direct turbo-encabulation within the...
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    Rules should reflect that explosive power SQUARES!

    My bad, it wasn't calculus. It did still have complicated equations for determining travel times within a system. http://bigbadron.net/file_art/invisible/Traveller%20joke.jpg
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    Space Combat Fix

    Just did a play test with book rules and a 5% sustained damage threshold for crits and at first it all looked good. The ships were taking a crit about every round. Every hit was felt and it really felt like the combat was a dynamic fight with engineers on both sides struggling to keep the...
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    Weapon Trait: Smart

    I think the entire enterprise of comparing TLs in a firefight is fiddly tbh which is why I tried to take that out of the equation with my system of smart and scramble traits but I definitely agree with the desire to turn smart into a modifier instead of being wholly dependent on the TLs.
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    Range bands and multiple ships

    I posted this in my thread about my play test notes from the December edition rules but just in case I'm going to repost it here.
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    Space Combat Fix

    Also I just realized that my earlier comment sounded like I play tested hdan's system. What I meant was that I play tested the book system with the 10% damage thresholds. That's what I get for not reading all the replies in a thread. Speaking of hdan's system. I think you have something...
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