Recent content by bytedruid

  1. bytedruid

    Traveler core rules deck plans, first impressions

    Very Nice! Already purchased. The launcher tube for fighters was a nice effect. Man, if only battletech would have given their capital ships this kind of treatment. Funny that Traveller, a game that seems to promote theater-of-the-mind combat, instead miniatures-on-a-map combat, would spend...
  2. bytedruid

    Traveler core rules deck plans, first impressions

    Which book is this design in? I might purchase it. Also, I'm not familiar with all the abbreviations yet so if you don't mind spelling it out that would be mighty handy. I hadn't thought about this aspect, but you're right. If your floor is towards the drive, it does provide an energy saving...
  3. bytedruid

    Traveler core rules deck plans, first impressions

    I'd buy that. Though, in a setting based on anti-gravity, why not just float the cargo up to where you need it? If horizontal is better in practice, then it means that at least sometimes it's convenient not to require gravity manipulation to get a job done. Nonetheless, assuming horizontal...
  4. bytedruid

    Traveler core rules deck plans, first impressions

    Essentially that's what I figured. And after all, it's a game, so whatever is fun for most people and pays the authors is right by definition. Thanks to everyone who responded, especially those like AnotherDilbert who explained M-Drives and provided examples of other books and plans. I've...
  5. bytedruid

    Traveler core rules deck plans, first impressions

    Actually I wouldn't say it's all that rare. It was a central plot point of Star Trek 6 the Undiscovered Country anyway. Typically engineers design standard consumer items in a fail safe manner. For example if you take your hand off the yoke of a Cessna 172 it returns itself to level flight...
  6. bytedruid

    Traveler core rules deck plans, first impressions

    Work's been crushing today, still at it so no time to respond properly, but WOW I have to tip my hat to this post! Nice work Asimovian! Well considered and well themed, it's practically art.
  7. bytedruid

    Traveler core rules deck plans, first impressions

    :whistle: We'll that generated a lively discussion Thanks for all the responses. I'll engage with them later after work. Cheers,
  8. bytedruid

    Traveler core rules deck plans, first impressions

    I'm new to standard Traveller, having just finished reading the core rulebook 2022. Most of the content is well ordered and reasonable (though some table entries have got to be typos), and the artwork is rather nice. (y) Also, unlike BattleTech, the ships have deck plans (Whoo Hoo!) Though...
  9. bytedruid

    2300AD - Project Bayern now on PDF & Pre-Order

    Hey thanks for posting that :) . To get this down to "news I can use" would the stutterwarp equation be: warp_eff. = (TL+5) ∛(MW/10T) for current 2022 Mongoose Traveller? All the references I see to power in the Aerospace Engineers' Handbook lack units, so I assume that traveller uses an...
  10. bytedruid

    2300 AD Thrusters

    Can you break that down a bit? Knowing how to do real mass to dTon conversions would be helpful for me, and potentially for others. Also what the heck is a Traveller displacement ton? I know one of the source books hand-waved an explanation, but it didn't stick because there was no equation...
  11. bytedruid

    2300AD-Traveller Mix: Which supplements next?

    It sounds like you know what stories you'd like to tell, but I also found the "French Arm Adventures" to be a nice addition since it gives good examples of the pacing and breadth of lower-tech story arcs. I picked up a brand new copy from ebay for less then the list price. Granted, It's for...
  12. bytedruid

    2300AD - Project Bayern now on PDF & Pre-Order

    I'm reading Areospace Engineers' Handbook now. Could you post the correct stutterwarp equation here, or a link to it? I've yet to find an errata link yet on the Mongoose site, though it's probably obvious and I just missed it. Thanks,
  13. bytedruid

    2300 AD Thrusters

    (An old question, but worth answering) An interface craft has to exhaust enough reaction mass at a high enough velocity to overcome a world's surface gravity. Since the exhaust velocity is taken to be a constant for any given reaction drive type, it takes bigger thrusters to generate more...
  14. bytedruid

    2300 AD star system common names?

    Though it's nice that 2300 AD used the Gliese stellar survey for it's stars, many of the systems have names such as DM+66717. Since humans are fond of naming things, it seems like there would be common human names for all the star systems reachable by stutter warp. Has anyone ever seen a...
  15. bytedruid

    2300 AD Reaction Drives, Only Nukes Compute

    Sounds plausible, though the AEH states that Rockets, as used on the SparowHawk spaceplane, are HydroLox (page 23). So ultradense monoatomic metallic hydrogen fuel isn't part of the rules a written, but of course there's no reason a Ref couldn't go that route for their game. Instead of...
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