Recent content by Batgirl III

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    Trillion Credit Squadron: The Tournament

    This sounds like a stupid amount of fun. Count me among the interested. :wink:
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    How does a traveller keep in touch?

    The American colonies began as scatter coastal settlements surrounded by nearly impenetrible wilds. 1673 CE marks the beginning of "regular" mail delivery between New York and Boston; lone horsemen carried letters along desolate trails and the few lonely roads, using handaxes to make a slash on...
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    Detail on generated shipping

    Yes, but that's because the economies and geography of our world make having a "green-water" merchant navy viable. By my readong of the setting material, the number of merchant ships operating at a similar scale must exist in the Traveller universe... Sure, most are going to be limited to the...
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    Detail on generated shipping

    The United States Merchant Marine, alone, officially has some 400+ ships (minimum 1,000 gross register tons (GRT) tons or more) and if my memories of those early lectures in the USCG hold up, there's another seven- or eight-hundred ships owned by American interests but flagged in other...
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    Starting Age

    I see no real problem with letting characters slide their age by +/- three or four years, just to add a little variety to things. I'd still hit them with aging modifiers if they went four or more careers, for mechanical reasons, but its highly unlikely everyone on the crew would share a...
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    Amber and Red travel codes

    I'm brand new to Traveller, despite having it on my periphery for decades, so this might be a silly question to any old hands... but why are there only two travel codes? It makes things nice and tidy from a gameplay standpoint, but it seems to me a lot of Traveller mechanics are meant to be "in...
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