Recent content by badside bill

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    Hero Cults in Rq

    thank you very much Simon. This looks very good! :P
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    Damage Modifier on Ranged Weapons

    I have never played with damagemodifier applied to bows before, but i have the half damage modifier to the thrown weapons. well, but one thing i wonder a bit about is, do anyone play with pulled blows on those missileweapons or what. what strikes me is that if the damage is mainly linked to the...
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    Hero Cults in Rq

    Well, i am doing some work on Gm a group in Pavis and Big Rubble and lately i have been reading a lot of the supplements from Ian Thompson (in cooperation with other writers) and i want to know if anyone knows about if any of the herocults has been converted to RQ3. I have already a writeup on...
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    Spells

    i share this concerne a lot. the runes have become the very key to a category of magic which used to be very common in RQ2 and 3. What i see now as a challenge for any player in MRQ is how to quickly as possible get the status of beeing rune touched. In a players point of view it would be...
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    persistence and fear

    wow...just imagine a bit wicked and cunning player with this spell. i am smelling a killing spree a long way.. :?
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    persistence and fear

    found this funny spell called Hand of Death here the other day. seems like good old spirit magic is getting a bit of an upper hand here compared to the other types of magic.
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    Damage modifiers

    yep, Con x 5 seems fine to me too also going to houserule this damage modifier table, negative damage doesn`t seem right to me. sounds like tickeling or something.
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    NPC Generator

    I generally create my NPC`s but i think this is a good idea. sometimes you just don`t find inspiration and a tool like that could be handy for those situations
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    Damage modifiers

    well, i agree that training stat was difficult and didn`t pay off that well. But generally speaking, i think skill training vs. stat training always is like this. no matter how Arnold you are, if you don`t manage hit anything, it doesn`t really matter right? even a small duck with a master skill...
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    Damage modifiers

    and if you are a good dodger you will only recieve at least minimum weapon damage too. why not try to bring that giant down. further on, say if you suddenly have a nice spell called "hand of death" you could actually very well have a chance of making this giant fall by using nothing but your own...
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    All right, I'll ask again...

    As i read it now it seems like you can. the only requirment for using improvementpoint on a skill is that you already knows it. allthough, i have to say it sounds strange to me. when it comes to improving NPC`s skills i usually think of the setting the NPCs are in. if they join the adventurers...
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    Damage modifiers

    i don`t know why it is a skill at all... it so much up to your own physical ability to stay alive in grave situations that putting it as a skill seems odd to me.. might as well decide the hit points you have through the resilience skill then...
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    persistence and fear

    it seems to me a that some skills here are meant to be more or less automaticly activated reactions which could be "improved" by some good old fighting and spellcasting. though as i see it, the word skill itself implies some sort of an controlled action of which a person has aquired by some...
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    Damage modifiers

    i think also this sounds very strange. ok..so you get tougher the more getting beaten up, but to that extent that it becomes a skill.... so, i guess what i will invest my money in as a character, would be spells and resillence training i guess
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    persistence and fear

    but one thing that strikes a bit odd to me is still that the danger of the fear spell is not bound up to that the caster is doing his casting well, it is bounded up to the reciver of the spells failure to resist it. And the consequences of recieving the spell is not that grave either i think...
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