Recent content by Asyme

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    Vancouver groups

    Thanks for the info! I suspect I'll start off in the downtown area - my company is based slightly to the easy but being central for a few months to get the lay of the land seems a good plan. Any shops worth checking out?
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    What Kind of Books are You Interested In?

    Harn's great although so heavily tied into that game system I can't imagine it being licensed. It's also a bit... heavy on the realism? Great world but also the kind that appeals to folk who want realistic medieval crop rotation tables (if you know what I mean)
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    Vancouver groups

    Hey all - General shout out here... I'm going to be moving from the UK soon and having to say goodbye to my gaming group of the past few years. I'm going to be washing up in Vancouver and was wondering if anyone had any tips or recommendations about groups who might play legend games in the...
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    What Kind of Books are You Interested In?

    My gut reaction is yes. You want a campaign world that: 1) Shows off the rules 2) Offers most styles of play (in the case of legends might include sanity/dark fantasy, exploring ruins, have some access to black powder weapons, have more sunny 'fun' areas, and include most fantasy races). 3)...
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    What Kind of Books are You Interested In?

    I suspect the ideal world is something where you can run any type of adventure. I saw an interesting interview with the Pathfinder lot recently where they mentioned their setting was designed specifically to have areas where a GM could recreate any style of adventure. You want horror? There's...
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    What Kind of Books are You Interested In?

    Definitely hard but still useful IMO. Of the old classic settings you've definitely got Greyhawk, Glorantha, Traveller's Imperium and Tekumel (ish ish... it's awesome but too weird for most groups). Later you have the Forgotten Realms (pretty much the gold standard for D+D adventuring as it...
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    What Kind of Books are You Interested In?

    Totally understand what you're saying but I still feel a (supported) gateway world would be a great boon to the system. No legend/runequest isn't dungeons and dragons in any of its forms. Players take more damage and lack some of the oomph of high level play. What it does have though is far more...
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    What Kind of Books are You Interested In?

    Been said above but a well fleshed out and generic-Ish setting would be great. Runequest has always had hundreds of what felt like novelty campaign worlds ("this setting is a realistic look at the Hittite empire" or "this is a 18th century setting meets silence of the lambs!") but precious few...
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    Sanity

    Good example which pops to mind in heroic fantasy - male mages in wheel of time. Hell - even after the taint on magic is cleansed the main hero remains several biscuits short of the full packet for novels afterward....
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    Sanity

    Sure - warhammer has made decades worth of material out of combining the two... As I say - eventual mental ruin bad - but fear and terror when, say, a demon appears tells the players they're in for a particular type of experience; one mood or themed based. For an example of my general play...
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    Sanity

    Has anyone tried using a sanity system that isn't quite as harsh or deadly as the Cthulhu variant? I was looking for some variant of willpower checks that reflects the more horrorish/dark magic aspect of my current campaign without ensuring players quickly end up as lunatics... ;)
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    Campaign advice for technological cults in Legend

    I did think about that (and Blood magic is a great book) but am keeping it back for another more malicious race elsewhere in the world. I figured the moment I started killing people to power 50 foot tall war machines the players would assume this was a 'bad thing' and probably assume they were...
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    Campaign advice for technological cults in Legend

    Good suggestions. I think I'll probably go with a few types of machine crafting. One for mundane items like blackpowder guns and the other for devices and automata a la Elric. I was thinking of borrowing an idea I saw in another RPG and having them effectively be powered by magic points which...
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    Campaign advice for technological cults in Legend

    Good suggestion - I could check out the renaissance rules which I believe are fairly cheap at the minute. As for the tech levels they're effectively replacing magical spells so closer to the fantastical. I was doodling around while looking at some orientalist paintings and thinking about that...
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    Campaign advice for technological cults in Legend

    Slightly odd question but I'm busy working up a campaign world for a legend game that's starting in the next couple of weeks. Its going to be based around two main areas, one which is very magical (with typical spirit summoning and access to common magic) and the other where the very essence of...
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