Recent content by armbarred

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    B5 fleets

    List has been updated. I'm getting to the last of my fleets. I'm sad that I haven't played the game in over 2 years, but I hope people are going to get use out of the ships.
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    B5 fleets

    So I thought I'd throw this list up here before I throw them up on ebay. If anyone is interested, email me at armbarred@gmail.com and maybe we can work something out. I can always use cash, but am open for trades if you have something to offer. Curt Brakiri 12x Falkosi 4x Ikorta **Edited the...
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    Welcome!

    I myself am very excited for this. Can't wait.
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    What Have You Painted Today??

    In 14 hours I have gotten ready for table top: 64x gaunts with devourers 30x hormagaunts 20x gaunts with spinefists 5x warriors with rending claws and scythign talons 2x hive tyrant with scything talons 3x zoanthropes 1x lichtor 1x hive tyrant with 2 venom cannons, bone sword/lash whip...
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    Making some room in my closet

    Everything else is either gone, or very highly spoken for, all I have left are remnants of these painted fleets: Minbari ISA Earth Alliance I can get you details on these if you're interested, just let me know. I can be reached best by email at armbarred @ gmail. I'm making room in my closet...
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    GenCon report Abbai Win

    The event we ran that Ripple played in was the Battle for Sector 14 pack. It did require 6 Raid, one had to be a Battle level or higher. It was the only scenario of that type being played that I saw listed as an event that week. I spoke with the guy who ran the other events, and he seemed to...
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    Matching the Show - Ideas Wanted!

    A SA that allows a squadron to form during game. All ships move to within the distance, attempt the special action those that succeed are now a squadron effective now. And mist remain a squadron through the next full game turn.
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    Mod privy

    I have volunteered before, as I spend much time here... even if I don't feel the need to post often. The offer is still open, I can mod without a problem.
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    ISA, Vorlon, Shadows overpowered?

    skavendan, The Psi Corps already have an effective Fleet Carrier recovery, that is unmodifiable currently. The 4+ save is better, and I think having both is just too much. As far as the ISA +1 CQ, I'd give it up for a higher Init gladly. Although, the mostly religious caste crew are trained to...
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    ISA, Vorlon, Shadows overpowered?

    skavendan Your last post on Page 1 says the WS Carrier can: CBD, Dodge, and Recover fighters? Check your rules. I don't have my book handy as I am at work, but recovery requires no special actions taken that turn, same as launching. (unless I am completely mis-remembering) You're complaining...
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    New Gaim

    Actually, I think the best mechanic might be to take the flights that make stem contact and put them in a group off to the side. Actually putting them on the base will mean that you are actually also affecting the number of flights that can make base contact, as there is only so much space...
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    B5 ACTA V B5 Television

    Why are we comparing ship stats v. ship stats? aCtA has always been about fleet v. fleet. I think with the recent changes to Gaim, who I hope to field this week, that all the fleets have the capability to win against almost everyone else. Yes some fleets are weak in certain levels, but that's...
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    New Gaim

    Actually for ignoring Stealth it's not stem contact, it's base contact. Still a difference with in the rules. I would say that this rule does only apply to suicide fighters, and let however many normal fighter flights can get in range get in range to shoot. As for the Narn, well honestly you...
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    Stealth rolls

    But Ripple, the 1st ship firing has a 2/3 chance. The 2nd ship firing it looking at 1/2, etc. And this is if you stay at range, with no Scouts or fighters to make it lower anyway. Stealth is as good a mechanic as we can get, because one you get through it the ship will just go.
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    Techno-mage "Blink"

    Being a special action, I would say it happens at the beginning of the movement phase of that ship. So if you lost initiative by some fluke, it would be pretty hard to pull off...
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