scenario rules: The attacker moves his main force onto the table from the surprise entrypoint on turn 2. he must have a ship capable of opening this jump point in hyperspace.
so everything moves through this entry point seams to be the rule.
looking at the victory conditions 'the defender also...
so in flee to the jump point (i'm the attacker)
turn 1 I activate Jump point that is exactly 24" away from the short table edge the defender is going for.
turn 2 I move through the jump point - anyships with advanced jump points may shoot
turn 3 game on!
the reason I ask is the use of the...
If a ship with the advance jump point trait creates a jump point can all ships moving through it fire on that turn or only ships that also have the advanced trait?
Flee to the jump gate is the suprise entry point actually a jump point that is created or just fluff, if I only have normal jump...
Hi I believe you but where is the thread for this answer? does it also apply to Drakkh and carriers/motherships, can their raiders be fielded seperately (do they then generate new crew levels as previously they would have the same as the carrier)?
do mothership/carrier raiders earn xp...
When acting as part of a squadron all ships use the highest crew quality.
can you put 2 vree ships together, say a Crew Quality 3 and a crew quality 5 one and then apply telepathy so both count as CQ six? (well 5 with a bonus)
can different species form a squadron? can my CQ 2 vree scout join...
Hi I believe you but where is the thread for this answer? does it also apply to Drakkh and carriers/motherships, can their raiders be fielded seperately (do they then generate new crew levels as previously they would have the same as the carrier)?
do mothership/carrier raiders earn xp...
just played my second game last night so not too much ACTA experience then! (but alot with other games and games mechanics) I have not presumed to vote in the poll untill I have had a few more games.
However to reduce the effectiveness of criticals you could say if a weapon is firing at more...
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