actionman's latest activity

  • actionman
    actionman replied to the thread 5FW: Why?.
    I have to disagree with you here. Some of us don't desire to set our scifi games in some kind of magical realm where desire bends logic...
  • actionman
    actionman reacted to Sigtrygg's post in the thread 5FW: Why? with Like Like.
    I don't want them gone, there are lots of roles for them in the Third Imperium, blowing up capital ships is not one of them. This is a...
  • actionman
    actionman reacted to Sigtrygg's post in the thread 5FW: Why? with Like Like.
    I completely agree, this is meant to be a game for the players to have fun. They are not though. Why send the weapon on a fighter when...
  • actionman
    actionman replied to the thread 5FW: Why?.
    I would've spelled pew pew differently, but the forum probably wouldn't care for my colorful language. But seriously, I was just...
  • actionman
    actionman reacted to MasterGwydion's post in the thread 5FW: Why? with Like Like.
    With this interpretation, now I totally want to try a 100-ton build with 9 Light Drone Fighters in Docking clamps to use as 9 extra...
  • actionman
    actionman replied to the thread 5FW: Why?.
    Culture drones were in an obscure issue of a third party Traveller Ship's Locker article. They fly to within broadcast range and...
  • actionman
    actionman reacted to Sigtrygg's post in the thread 5FW: Why? with Like Like.
    I'm not talking about a full turn, i am talking about the 0.0033 seconds it takes the laser to get to you. No, we are not talking about...
  • actionman
    Happy MayDay everyone. I thought it was about time I put together another release of Auto-Jimmy, and today seems the perfect time to do...
  • actionman
    actionman replied to the thread 5FW: Why?.
    This is a dangerous path. It's the path of creating an arbitrary rule for a particular metagame effect, like making fighters viable so...
  • actionman
    actionman reacted to MongooseMatt's post in the thread 5FW: Why? with Like Like.
    We have been thinking along these lines. There needs to be a line drawn between simulation and a game everyone can enjoy, and finding...
  • actionman
    actionman reacted to Sigtrygg's post in the thread 5FW: Why? with Like Like.
    Have you ever missed the 10 ring standing at 0.5m, and don't bring up mechanical failure since Traveller combat doesn't bother with...
  • actionman
    actionman reacted to Endie's post in the thread 5FW: Why? with Like Like.
    Heavy fighters have two staterooms. I presume he meant those to deal with the worst of the endurance issues.
  • actionman
    If possible, i'd like it to include the ability to generate UWP for all planets in the system, not just the main world. Star(s)...
  • actionman
    This might be waaaaay out of scope (or might already be planned or in there), but the ability to ask for procedurally generated data...
  • actionman
    I like being able to plot double jumps for crossing rifts and such. A J-2 drive able to jump twice between refuelings.
Back
Top