actionman's latest activity

  • actionman
    actionman reacted to Terry Mixon's post in the thread 5FW: Why? with Like Like.
    Hence why I created my Skeeter-Class 125-Ton Superheavy Fighter (a battle rider, technically). I'm sure I could make something cheaper...
  • actionman
    actionman replied to the thread 5FW: Why?.
    Agreed, and I doubt that they would have much use at all. Small 100 or 200 ton battle rider gunboats might be useful and provide the a...
  • actionman
    actionman reacted to Condottiere's post in the thread 5FW: Why? with Like Like.
  • actionman
    actionman reacted to Vormaerin's post in the thread 5FW: Why? with Like Like.
    There's no particular reason fighters need to stay near the mothership. They have to get to close range to fire energy weapons at other...
  • actionman
    actionman replied to the thread 5FW: Why?.
    A handful of fighters, dropped in a system for months. The pilots would die from burst bladders. The fighters don't have jump drives...
  • actionman
    actionman reacted to Sigtrygg's post in the thread 5FW: Why? with Like Like.
    Traveller does not have fighters that are 100x faster than the ships they go up against and travel in a different environment, nor is...
  • actionman
    actionman reacted to WHULorigan's post in the thread 5FW: Why? with Like Like.
    But Air-to-Air Combat and Surface-to-Air Combat, versus Space Combat are apples and oranges due to the orders of magnitude in difference...
  • actionman
    actionman replied to the thread 5FW: Why?.
    Consider: In a fictional scifi setting, I doubt that fighters would be able to carry weapons capable of affecting large ships in any...
  • actionman
    actionman reacted to Sigtrygg's post in the thread 5FW: Why? with Like Like.
    Fighters should be no danger to large ships, The end. Changing Traveller Third Imperium fighters to be yet more like Star Wars fighters...
  • actionman
    actionman reacted to Sigtrygg's post in the thread What's your goto tech? with Like Like.
    It effects the irrigation system to keep them moist...
  • actionman
    actionman replied to the thread What's your goto tech?.
    How does TL affect the number and sweatiness of the Bwaps in the sweatshop?
  • actionman
    actionman reacted to Condottiere's post in the thread What's your goto tech? with Like Like.
    Civilizations thrive on energy. Provide a surplus of cheap energy, and people will figure out something to do with it. By default, in...
  • actionman
    actionman replied to the thread What's your goto tech?.
    I know, I know. Not explaining how things work has always been a problem. How do jump drives work? Who knows. If the powerplant is a...
  • actionman
    actionman replied to the thread What's your goto tech?.
    It's all about the costumes.
  • actionman
    actionman reacted to swordtart's post in the thread What's your goto tech? with Like Like.
    What is the TL of a road exactly*? I think the majority of us are talking about the post TL5 worlds as I doubt anyone is really...
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