Garnfellow
Banded Mongoose
Do gunners have to physically sit in the turret or could you have a gunner station on the bridge?
Sigtrygg said:The gunner could be sitting in the crew lounge using their smartphone to perform this task.
Reynard said:The Harrier class though only features one gunner per weapon so it's an option to have two.
AndrewW said:Reynard said:The Harrier class though only features one gunner per weapon so it's an option to have two.
Depends on the type of ship, military ships normally use 2 per turret, others are typically 1 per turret.
Geir said:AndrewW said:Reynard said:The Harrier class though only features one gunner per weapon so it's an option to have two.
Depends on the type of ship, military ships normally use 2 per turret, others are typically 1 per turret.
The two gunners per turret on military ships never made much sense to me, especially considering how often turrets are actual in use – those crew probably should have a second job most of the time. I understand the three pilots, for all shifts, but I would think it would be more important to specify some sensor operators and on big ships, more than one astrogator, because even though they might get less hourly use than gunners, you really absolutely have to have one if you plan on going anywhere.
But in any case, I don't see why they couldn't operate the turret from a workstation, crew lounge or bunk if necessary. Except for reloading, though there ought to be autoloaders for that.
A warship can never have too much crew as spares for damage control. I figure the first gunner per turret is the main gunner, while the second is an assistant gunner who learns general engineering and gunnery, before being promoted to main gunner at some point. That would actually be neatly in line with character generation in the core rules.Garran said:The naval campaign book implies that cross-training with other departments is fairly common, so presumably a lot of those gunners also have Admin, Engineering, Maintenance, Pilot, and Electronics (other than Sensors), etc.