Which means all those ships are going to be noisy as hell from all the GROPOS yomping up and down the corridors in full marching kit, and the gravity always being turned up to 1.1 G 24/7 for everybody, whether or not they are Marines.Also, I want to point out that wafer knowledge, sleep learning, and other science fiction learning techniques are all fine, well, and good, but if you're gonna move three Army Corps from Corridor Sector to bolster the Regina front, those troops are gonna need several months of field exercises to turn the schooling into muscle memory. And you can't do that on a transport ship or in low berth in transit.
Your ship's CO would know when the Zhodani are preparing to send in teleporting shock troops, when the ship begins trying to close in to within a few kilometres and match your ship's exact vector. Usually, by then, your vessel's ability to run Evade might have been compromised somewhat by either weapons fire disabling your ship's M-drive and thrusters, or through hacking.I would be more worried about psions in diplomacy and spy situations than combat. If I understand things correctly psions of any significant power make a small percentage of the overall Zhodani population.
Sure they could be used in direct confrontation but movies aside there is a reason elite forces such as SF, Marine Force Recon, and SAS are not frontline troops. Scouting, guerilla warfare, hit and run, and maybe sabotage but not conventional warfare.
Dropping an elite, very expensively trained, force into a ship might work in very specific circumstances but you would need the very specifically trained force in the right place on a ship that manages to match direction precisely enough to do the teleportation and then they would need to take out the ship then escape with them knowing the destination and still matching vector.
That is a lot of risk to highly expensive troops for marginal gain. Far better to use them for surgical, carefully planned strikes or intelligence gathering. Trained psions as a military force are truly a potential game changer, but they can fall to a grunt with 6 weeks of basic training and an automatic rifle like anyone else.
One of my biggest complaints with Traveller ship design is how designers REALLY short the troops deployed on IN ships.Which means all those ships are going to be noisy as hell from all the GROPOS yomping up and down the corridors in full marching kit, and the gravity always being turned up to 1.1 G 24/7 for everybody, whether or not they are Marines.
Thinking about your comment, the gravity settings would really depend on how fine a set of controls you have for your anti-grav inertial compensators. I would think that would depend on TL... say at TL 9 it's the whole ship, by TL 12 it's the compartment [the space between bulkheads and deck], and by TL 14 it's by individual area ['this stateroom' or 'just the flight bay'].Which means all those ships are going to be noisy as hell from all the GROPOS yomping up and down the corridors in full marching kit, and the gravity always being turned up to 1.1 G 24/7 for everybody, whether or not they are Marines.
Grav plats can be adjusted to provide a range from 0.0 to 1.5 G for personal
comfort.
Gauss tranq guns with APYou'd think so, but against Zhodani in Battle Dress, possibly also teleporting in with tranq guns and gas bombs of their own ...
There are problems with that whole idea:Gauss tranq guns with AP
AP rounds tend to shoot right through armour, which means putting bloody great holes into visitors. And the hull on the other side, which means vacuum, or bulkhead breaches and possible friendly fire casualties to crew on the other side.Gauss tranq guns with AP
Why do you assume they are on a spaceshipAP rounds tend to shoot right through armour, which means putting bloody great holes into visitors. And the hull on the other side, which means vacuum, or bulkhead breaches and possible friendly fire casualties to crew on the other side.
You are in a spaceship. You don't use AP rounds inside. Try again.
You know they'll send in warbots next, right through the hull.
Because generally, AP rounds are held in the ship's locker, and most of the encounters described in this thread have assumed a hostile Zhodani force boarding the characters' ship, because 99.9% of such encounters have been shipboard.Why do you assume they are on a spaceship
Again why would you assume they are doing this on a ship. The traveller galaxy is way bigger than that. And ship hulls require DD damage to penetrate.Because generally, AP rounds are held in the ship's locker, and most of the encounters described in this thread have assumed a hostile Zhodani force boarding the characters' ship, because 99.9% of such encounters have been shipboard.
Now if they're at some fancy, swanky black tie dinner affair, and they're encountering the Zhodani delegation fresh from the Embassy of Zhdant, they won't be carrying AP rounds, gauss rifles or any kind of weapons at all.
1. No reason at all to assume that combat vs. Zhos are going to be shipboard, most combat in the 5FW was groundbased according to canon;Again why would you assume they are doing this on a ship. The traveller galaxy is way bigger than that. And ship hulls require DD damage to penetrate.
Dum Dum bullets.
If they're wearing armour, it would be more for the knockdown effect.
If you're getting knocked off your feet, concentration is going to take a hit.
Getting shot at tends to eff up your concentration mightily. Trust me on that oneI know. Hard to concentrate on mundane tasks, too, if that warbot just walked through a hole in the bulkhead it just created, and started firing at everything carbon based with a pulse.