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Special Techniques
Rage: The character can fly into a rage a certain number of times per day. In a rage, the character temporarily gains a +3 bonus to Strength, a +3 bonus to Endurance, and a +1 DM to mental resistance rolls, but other characters gain a +1 DM to attack him in combat. The increase in attributes increases the character’s hits, but these hit points go away at the end of the rage when Strength and Endurance return to normal. While raging, the character cannot use any skill rolls using Dexterity, Intelligence, or Influence except for Animals (Riding), Athletics and rolls involving intimidation (such as intimdation using the Persuade skill. Nor can they make skills rolls or use techniques requiring more than a major action to complete the task. A fit of rage lasts for a number of rounds equal to (the character’s (newly improved) Endurance modifier x 2 +3. A character may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (see Fatigue page 74). Entering a rage is a minor action, but the character can do it when he is able to act in the round.
Bardic Music: Twice per day per Art (Music) skill level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks.
Starting a bardic music effect is a Major Action. Some bardic music abilities require concentration, which means the bard must take a Major Action each round to maintain the ability. Even while using bardic music that doesn’t require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf bard has a -4 DM when attempting to use bardic music. If he fails, the attempt still counts against his daily limit.
Countersong (Su): A bard with Art (Music) 1 or greater can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes an Averge (+0) Art (Music) skill roll. Any creature within Short Range (including the bard himself ) that is affected by a sonic or language-dependent magical attack may use the bard’s Art Effect as a DM to resistance rolls. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another resistance roll against the effect each round it hears the countersong. Countersong has no effect against effects that don’t allow resistance rolls. The bard may keep up the countersong for 10 rounds.