For my adventure class ships, I usually try to fit in pilot, astrogator, sens-ops, engineering and a gunner station for each weapon. The gunner spots go in last in case they don't fit. Sometimes a captain's chair, especially on a larger patrol or small warship, where Naval Tactics will be of regular benefit.
IMU, the bridge station displays/controls can be logged over to different stations, requiring a ship's combat turn (concurrent with the person changing jobs) just not as completely or efficiently as holographic controls.