Before I get started on this I just want to say ahead of time, I realise what I want to do breaks out of the mold that Traveller is set in and will change the balance of player characters. I understand this
I have a small gaming group that has three people. They did well in character creation and with a few rule changes I put in place, managed to cover a fairly decent amount of skills. My problem is, that for the kind of game I am running, which is fairly wide in scope, they can't quite cover enough.
I've thought on this matter and what I want to introduce to my game is a new way that allows players to train / be trained up to 0 in a skill in a shorter time. I don't want to change the standard rules for skilling up, but it would be useful if players could be trained in the basics of skills to help them deal with more situations.
So far I thought about allowing the players to make an INT roll once per week in a untrained skill that they can show they have actively been attempting to learn / be trained in. If they are successful, then the minus improves one, but doesnt allow for the skill to go beyond 0. So the untrained skill would start at -3 and on his first week he makes his roll and it goes to -2 on skill rolls ... second week he makes the roll and it goes to -1 on skill rolls .. and finally his third successful week takes him to 0, and he knows the basics of the skill. After this he abides by the standard rules for leveling up skills.
With this system I realise a lucky player could pick up a 0 in a skill every three weeks, and obviously my concern is maybe that is a wee bit too fast. On the other hand it would allow my group to work towards covering the weaknesses they have.
Like i said above at the start, I know this changes the power balance of player characters. I accept that, but I need something to allow my players to cover more, but also to feel like they are improving week to week in game. I thought the above might give me a little of both.
Any comments or thoughts ? . I'm not new to gaming, but fairly new to traveller, so wanted to pass it by those more experienced with the system.
I have a small gaming group that has three people. They did well in character creation and with a few rule changes I put in place, managed to cover a fairly decent amount of skills. My problem is, that for the kind of game I am running, which is fairly wide in scope, they can't quite cover enough.
I've thought on this matter and what I want to introduce to my game is a new way that allows players to train / be trained up to 0 in a skill in a shorter time. I don't want to change the standard rules for skilling up, but it would be useful if players could be trained in the basics of skills to help them deal with more situations.
So far I thought about allowing the players to make an INT roll once per week in a untrained skill that they can show they have actively been attempting to learn / be trained in. If they are successful, then the minus improves one, but doesnt allow for the skill to go beyond 0. So the untrained skill would start at -3 and on his first week he makes his roll and it goes to -2 on skill rolls ... second week he makes the roll and it goes to -1 on skill rolls .. and finally his third successful week takes him to 0, and he knows the basics of the skill. After this he abides by the standard rules for leveling up skills.
With this system I realise a lucky player could pick up a 0 in a skill every three weeks, and obviously my concern is maybe that is a wee bit too fast. On the other hand it would allow my group to work towards covering the weaknesses they have.
Like i said above at the start, I know this changes the power balance of player characters. I accept that, but I need something to allow my players to cover more, but also to feel like they are improving week to week in game. I thought the above might give me a little of both.
Any comments or thoughts ? . I'm not new to gaming, but fairly new to traveller, so wanted to pass it by those more experienced with the system.