Zombie mobs in BFE?

Well I was wondering. Wouldn't it work/be fun to have zombies in BFE. I mean like, some marines or brits fighting off zombies through urban settings. Hasslefree's got a zombie called ray (leaning on a cricket mallot), and there's plenty of other companies who have 28mm scale zombies. So any thoughts on this idea? Or how it would work/zombie rules?
 
Well, it's been done.

Easiest way to handle it is to give them a low target value but good armor value. Low target because they're easy to hit and they don't use cover effectively. The armor represents their natural resistence to damage from bullets, with any random armor fails meaning that a bullet randomly hit the zombie's head or vital point.

The kill score would still be 6.

A low move score would make them a slow shambling menace.

There really aren't all that much to zombies. The only thing they have are numbers and damage resistence. Otherwise they're not too difficult to kill if you're prepared.
 
Please don't mention BF:E and zombies in the same sentence, as I called the first production pics of the figures (guess what?) :roll: . Thank god the wave 2 pics are visibly better http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=24602 and Matt has come down from the bridge railing and back to the gaming table to play with his new armies. :wink: Of course I was kidding about the remark, and it would be fun to make up a town named "Sunnydale". 8)
 
Zombie rules coming up guys...
I`m putting zombie rules together now, i`m using a mix of Bf and SSTAG from s&p 40.

zombie stats done, i need people to playtest, and then working on the humans, and special trats, in Evo-s my skirmish system, humans have a ACC skill to roll to hit and one for close combat too.

BF EVO ZOMBIE STATS

SZ MOVE ACTIONS T A K
1 4" 1 3+ 4+ 7+

WITH EVO -S SYSTEM

SZ MOVE ACTIONS ACC CC T A K SPECIALS
1 4" 1 X 6+/1d6 3+ 4+ 7+ CAUSES FEAR

With the new skimish system, the zombie in CC would need to roll a d6 and score a 6+ to hit the human, and would roll 1d6 to see if you have wounded or killed him.
As you can see you cannot kill outright a zombie, as people may not know about the head, or its a small target, so they always get a save..

Humans will lean a skill called " Headshot " which drops the KILL down to 6+, meaning you aimand hit the hit, missing the armour save.

Zombies cause fear in people, i`m working on this now, something like suppression in the reaction range maybe..?

Last, most humans at the start of the outbreak are "SCARED", and over time will lose it, SCARED means, if you wish to attack in CC a zombie a roll on a 1d5 getting 5+ is needed, if failed you lose the action.

As you know shooting zombies at range is onething, but getting into reach of them is something else...
Also some me be COWARDS, its like SCARED, but a 5+ roll is needed to shoot also..!!!

Just don`t let a coward cover your back with a gun, when you trying to do something....

Other traits for humans are
Guts and Brave, to help with scared rules, or fear etc...

Any body got zombie minis do try it out and let me know..
Once zombies are done, i move onto Xcom, Aliens and Stargate

All rules will be posted on the mongoose mods yahoo group when the right is right.
Cheers all
 
shou;d read

BF EVO ZOMBIE STATS

SZ 1
MOVE 4"
ACTIONS 1
T 3+
A 4+
K 7+

BF EVO -S STATS

SZ 1
MOVE 4"
ACTIONS 1
ACC X
CC 6+ / 1D6 DAMAGE
T 4+
A 4+
K 7+
CAUSES FEAR

Sorry about that, the lines went all over the place...
In BF zombie T is 3+, as they are slow, and theirs no skill in place for shooting
In BF-S, Once you roll over ACC to hit, then you roll the damage dice against the zombies stats, so now they are T 4+ to show toughness.

Hope that reads better..!!!
 
i think the one action is a bad call, maybe give them speed 3 to make upfor 2 actions.

also you need a close combat score on them, and maybe allow them to convert people killed to zombies.

maybe they need to spend a ready action mauling the enemy after their dead to turn them into a zombie ?
 
Hello evil, we could go with the 2 actions idea, or in some game systems, zombies pick up speed the closer they get to the food, so we could try 1 action standed, and 2 actions when within reaction range, as hungey takes over...
I wanted 1 action for slow zombies and 2 for fast zombies, thats my line of thinking...

KILLED humans will stay dead, and WOUNDED humans will rise next turn etc, maybe at the end of the game, a test for anybody alive if they have had a save against damaged to see if its just cuts or they will turn over time....
Like in dawn of the dead when the sway guy got bitten acouple of times.
Or a test each time you Save from being removed to see that even that you fighting for the good guys, you may turn at the end of each battle...

Need to sort out the stats first, thats actions and Target/Armour scores first....

But i like what i have put down on paper, hope to have stuff on a file for people at the weekend, if we can sort the stats out..

Thanks evil....
 
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