Zombie rules coming up guys...
I`m putting zombie rules together now, i`m using a mix of Bf and SSTAG from s&p 40.
zombie stats done, i need people to playtest, and then working on the humans, and special trats, in Evo-s my skirmish system, humans have a ACC skill to roll to hit and one for close combat too.
BF EVO ZOMBIE STATS
SZ MOVE ACTIONS T A K
1 4" 1 3+ 4+ 7+
WITH EVO -S SYSTEM
SZ MOVE ACTIONS ACC CC T A K SPECIALS
1 4" 1 X 6+/1d6 3+ 4+ 7+ CAUSES FEAR
With the new skimish system, the zombie in CC would need to roll a d6 and score a 6+ to hit the human, and would roll 1d6 to see if you have wounded or killed him.
As you can see you cannot kill outright a zombie, as people may not know about the head, or its a small target, so they always get a save..
Humans will lean a skill called " Headshot " which drops the KILL down to 6+, meaning you aimand hit the hit, missing the armour save.
Zombies cause fear in people, i`m working on this now, something like suppression in the reaction range maybe..?
Last, most humans at the start of the outbreak are "SCARED", and over time will lose it, SCARED means, if you wish to attack in CC a zombie a roll on a 1d5 getting 5+ is needed, if failed you lose the action.
As you know shooting zombies at range is onething, but getting into reach of them is something else...
Also some me be COWARDS, its like SCARED, but a 5+ roll is needed to shoot also..!!!
Just don`t let a coward cover your back with a gun, when you trying to do something....
Other traits for humans are
Guts and Brave, to help with scared rules, or fear etc...
Any body got zombie minis do try it out and let me know..
Once zombies are done, i move onto Xcom, Aliens and Stargate
All rules will be posted on the mongoose mods yahoo group when the right is right.
Cheers all