Dead Blue Clown
Mongoose
This thread isn't about whether you think MRQ is eminently perfect, eminently customisable, or just eminently broken beyond sane belief. It's a thread aboout your chosen house rules. The ones you would use and the ones you do use.
Here's the deal.
Very soon I'll be starting a RuneQuest campaign with one of my regular groups, which is no massively unusual event, admittedly. However, this one is different in that it's looking to have all the hallmarks of a very in-depth and long-lasting chronicle. No 8-sessioner, here.
The game world is not set, yet. It might be Glorantha, it might be Lankhmar, it might be something generic that I work on in my spare time, or it might be the first real run-through for a samurai setting that I plan to formally pitch to my Mongoose bosses in a few months. Either way, for the purposes of this post, the setting isn't important.
I've run the game straight from the book and I've run it with my own tweaks here and there. The premise behind this thread is to take the core rulebook as it is, and add the suggested house rules from this thread - and only this thread - to supplement what we use in the book. I'm not interested in scouring the wiki for potential tweaks and adjustments. I'd rather make a comprehensive Word.doc out of the suggestions in this thread, from posters here that I trust well enough to know what they're talking about when they say something RQ-related.
I'll then gather these rules changes, put them in an Errata document for my group, and hand out copies before we start playing. I plan to essentially play all of my MRQ games from now on with these rules if they go down well enough.
At some point I also hope to host a decent, comprehensive collection of MRQ house rules (that I use, rather than general ones) on my blog or on the website I keep promising myself I'll make, so if you'd like more credit than "I didn't write most of these rules, the guys & girls on the MRQ forum did" then let me know just in case. But as it stands, I'm hoping to make a neat and sweet errata/fixup/house rule document for my group, for the time being. I'd like to think it'd spread as a popular 'potential errata' document, but there's no sense hoping for anything wild at this stage.
If you can't be bothered or aren't up to helping out on this score, no hard feelings. It's a bit of a chore, after all. If you do decide to commit something, then thankya kindly in advance. I'll of course give feedback on how things are working out when I get my campaign update thread started in a few weeks.
I was thinking anything suggested should be marked in one of two ways:
Mark up any rules you've personally used with a [PLAY] header. Mark up any ideas you've had but haven't tested out in a real game with an [IDEA] header.
F'rex:
[PLAY]
I reduced the damage of the Divine Yoghurt spell to 1D20 + the number of fruit lumps.
[IDEA]
Integrating runes should alter your physical appearance slightly, so Shadow runes make your shadow move in eerie ways, and so on.
Here's the deal.
Very soon I'll be starting a RuneQuest campaign with one of my regular groups, which is no massively unusual event, admittedly. However, this one is different in that it's looking to have all the hallmarks of a very in-depth and long-lasting chronicle. No 8-sessioner, here.
The game world is not set, yet. It might be Glorantha, it might be Lankhmar, it might be something generic that I work on in my spare time, or it might be the first real run-through for a samurai setting that I plan to formally pitch to my Mongoose bosses in a few months. Either way, for the purposes of this post, the setting isn't important.
I've run the game straight from the book and I've run it with my own tweaks here and there. The premise behind this thread is to take the core rulebook as it is, and add the suggested house rules from this thread - and only this thread - to supplement what we use in the book. I'm not interested in scouring the wiki for potential tweaks and adjustments. I'd rather make a comprehensive Word.doc out of the suggestions in this thread, from posters here that I trust well enough to know what they're talking about when they say something RQ-related.
I'll then gather these rules changes, put them in an Errata document for my group, and hand out copies before we start playing. I plan to essentially play all of my MRQ games from now on with these rules if they go down well enough.
At some point I also hope to host a decent, comprehensive collection of MRQ house rules (that I use, rather than general ones) on my blog or on the website I keep promising myself I'll make, so if you'd like more credit than "I didn't write most of these rules, the guys & girls on the MRQ forum did" then let me know just in case. But as it stands, I'm hoping to make a neat and sweet errata/fixup/house rule document for my group, for the time being. I'd like to think it'd spread as a popular 'potential errata' document, but there's no sense hoping for anything wild at this stage.
If you can't be bothered or aren't up to helping out on this score, no hard feelings. It's a bit of a chore, after all. If you do decide to commit something, then thankya kindly in advance. I'll of course give feedback on how things are working out when I get my campaign update thread started in a few weeks.
I was thinking anything suggested should be marked in one of two ways:
Mark up any rules you've personally used with a [PLAY] header. Mark up any ideas you've had but haven't tested out in a real game with an [IDEA] header.
F'rex:
[PLAY]
I reduced the damage of the Divine Yoghurt spell to 1D20 + the number of fruit lumps.
[IDEA]
Integrating runes should alter your physical appearance slightly, so Shadow runes make your shadow move in eerie ways, and so on.