WW2 Airbattles

Nice idea, but they have so much on their plate at the Mo with the Evo rules....
Your right Vas is a great little set of rules
 
We were going to preview this at our BF Evo preview weekend.

Basically, we have been fiddling with an aerial combat system for the past year or so. Once BF Evo went into production, we focussed a bit more attention on to it.

We have ended up with WW II Evolution 3D (working title, though we will likely keep the Evo 3D bit). We've got supersecret bases/stands that allow planes to wang all round the table, married to a movement system that will take you 2 minutes to pick up and fly complicated 3D moves without much thought - instead of worrying about turn points and climb rates, you can more or less decide what your plane is doing and where it ends up. The game takes care of everything else. Feels very natural.

The intention is to produce a series of small box sets including rules, plane card, pilot card, pre-painted plane and the supersecret base/stand for £5/$9.95.

Not sure if that is actually _possible_ but that is the intention.

Anyway, it is a very fast and fun game. I think it might be a bit of a winner :)
 
The planes out of the bag so to speak...!!!!!

Hope you do get a chance to show off at the event, did you get my Dogfight Update today, wink....wink....
Alan
 
I agree mister Evil, infact i believe we both own a xm-8 as well...!!!
Great choices for great minds alike

Chocs away....
 
Interesting...


If you have had a chance to try Aeronautica Imperialis yet, could you comment on how the two systems compare?


Gary
 
Nerroth said:
Interesting...


If you have had a chance to try Aeronautica Imperialis yet, could you comment on how the two systems compare?


Gary

MGP one will be cheaper to play :) and will probably be designed for fun and tactics, rather than to sell stagnant modles. ;)
 
Hey, nobody talks that way about my beloved Epic-scale minis and gets away with it!

And I wouldn't be so quick to dismiss the AI rules, either...


But that's another story.


Gary
 
Nerroth said:
Hey, nobody talks that way about my beloved Epic-scale minis and gets away with it!

And I wouldn't be so quick to dismiss the AI rules, either...


But that's another story.


Gary

lol nothing wrong with the scale mate ;) its the rules, there are far better ones out there, after all all epic is ,is but a rip of from historical, thats been overcomplicated as the designers tried to be clever ask jj ;))

that said il put my hands up and say i dont know much about the air game they do, as i wasnt part of the development for that (been out of the company for 6-7 years now) eeek thats along time !!!

i think rules need to be intuiative, simple, fast, and be able to be learnt from a single sheet of paper, BF-evo has managed it (ok 2 sides but still) as has warmachine and hordes, and you could probably do the same at a squeez for AT-43. also charts should be avoided at all costs, as they can create wierd situations. also dice are tools so why not use all types of dice to represent situations, from D4 right upto D20 (D30 are hard to get hold of) this is the current deign philosophy we are using in a game sytem were redeveloping, take all the bits we like from games, and make notes on what we dont like.

so i think the air game MGP will do will be i hope chart free, and free flowing.
 
Having spent this afernoon learning VaS and AI (tables next to each other at wargames club, damned good for me! :D ), I'd be very interested in seeing what MGP comes up with for fighter battles. AI has a suprisingly robust ruleset. However, we already found one problem with it (though thats for a different forum :wink: ).

Hammer of Ulric said:
Wowsers.

Can we mod this to the AOG B5 scale fighters?

Sod that, lets have an oficial bit in S&P, and some tasty models we can pay the Big MG for.
 
Mr Evil said:
lol nothing wrong with the scale mate ;) its the rules, there are far better ones out there, after all all epic is ,is but a rip of from historical, thats been overcomplicated as the designers tried to be clever ask jj ;))

You've lost me - are you talking about the rules for Epic: Armageddon (the best game ever published by GW, and a prime example of what an open dev process can do for cash-starved games!) or for AI?


Gary
 
Back
Top