Why Recover?

2.0

Mongoose
What reason is there to recover flights of aircraft? As far as I can see in the rulebook, there are no rules covering reloading bombers, so once torp bombers and dive bombers unload thier payload they are basically there to dogfight spotters and other bombers unless i'm really missing something. Is there a good reason to worry about recovering flights?
 
It depends what you want from a naval game. A carrier duel like the Coral Sea Battle really interests me. A simple card with three boxes on it saying landing, rearming, ready, could be used to manage the aircraft. Each phase taking a full turn. The aircraft is just another weapon for your fleet to use.
 
youre right 2.0
as it stands right now there is no reason to recover aircraft.
i'm hoping that will change in the future though but we'll have to see.
 
In a 1 off game, there is no real reason to recover your aircraft. If you are running a campaign, then once your bombers and torpedo craft drop their shot, you can recover them to keep them from being shot down by enemy aircraft, effectively saving them for the next game. That is, assuming your carrier sruvives.

BS
 
Just ask the IJN. Aircrew are not quick to train (unless you are using them as a missile guidance system and even then training helps a lot) and experience is hard won. Is there a modifier for aircrew quality in the game (I have yet to get my hands on the thing)?
 
klingsor said:
Just ask the IJN. Aircrew are not quick to train (unless you are using them as a missile guidance system and even then training helps a lot) and experience is hard won. Is there a modifier for aircrew quality in the game (I have yet to get my hands on the thing)?

And this applies to the rules how?
 
When the Japanese lost the cream of their experienced aircrews at Midway it dealt the IJN carrier arm a blow it never recovered from for the rest of the war.

In a VAS campaign one of the things you can do with "Experience Dice" is increase the Crew Command Level of your ships: I presume the same would appply to a carrier's aircraft Flights (or it should, anyway, perhaps giving more experienced Flights a combat bonus.) This would behoove you to protect your more experienced crews, and want to get them back safely aboard after a mission.

I'm working on some "Carrier Operations" rules for recovering and reaming aircraft. Briefly, each CV will have a card with four boxes: Landed (Flight Deck), Hangar, Arming, and Ready (Flight Deck). During the End Phase a CV will take Flights that were recovered this turn from the Landed box and move them to the Hangar: the turn after that they move to Arming, the turn after that to Ready, and then can be relaunched during the following turn's aircraft movement phase. Planes could thus be in the air for a new strike three turns after recovery. Carriers caught with Flights on their Flight Deck or Arming take extra damage, and such onboard Flights may also take damage in the attack. There will be limits as to how many Flights can be moved from box to box in a turn, how many Flights can be on Deck and still Launch or Recover aircraft, and so on. I'll post the suggested rules once I get them finished and have had a chance to try them out on paper a few times.
 
If you win the battle but loose your aircrews then you could well have lost the war. Anything that encourages a player to preserve his aircrew is good, indeed anything that encourages a player to be careful about ANY losses is good. Too often in one off games (of any wargame) you see ridiculous results as no thought is given to preserving forces for the next battle. This is one of the strengths of campaign games, they force a player to think of tomorrow, not just today.
 
When the Japanese lost the cream of their experienced aircrews at Midway it dealt the IJN carrier arm a blow it never recovered from for the rest of the war.

Another Midway myth. Parshall and Tully's book goes into some detail on this and confirms that the actual casualties amongst the air crews was not that high. What they did lose was a large number of the air group personnel of the carriers themselves. Its a fascinating book which would be invaluable reading for anyone who wants to really understand how aircraft carriers worked during WW2 and the significant differences between the way the USN and the IJN operated their flat tops.
 
DM said:
When the Japanese lost the cream of their experienced aircrews at Midway it dealt the IJN carrier arm a blow it never recovered from for the rest of the war.

Another Midway myth. Parshall and Tully's book goes into some detail on this and confirms that the actual casualties amongst the air crews was not that high. What they did lose was a large number of the air group personnel of the carriers themselves. Its a fascinating book which would be invaluable reading for anyone who wants to really understand how aircraft carriers worked during WW2 and the significant differences between the way the USN and the IJN operated their flat tops.

I'm not familiar with that one, DM... sounds like a good read. Do you have the full title?
(I meant both pilots and group personnel by "aircrew", but I take your point.)
 
Everything you need to know:

http://www.amazon.com/Shattered-Sword-Untold-Battle-Midway/dp/1574889230
 
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