I need some advice. I'm GMing my first Traveller game using MGT and I've come across something interesting. I decided to put a cap on the number of terms the players could take, which was 6. Each player ended up going 6 terms. I suspect this had a lot to do with wanting to try out the chargen system rather than everyone wanting to be old, but regardless, that's the scoop.
In game, everyone seems to roll extremely high Effect on many skill rolls. It could just be my perception, but I figured the game would be fairly difficult with the 2d6 curve. Instead, I'm routinely seeing Effects of 4 to 6 or higher on the PC's primary abilities (obviously, they aren't as successful on untrained or lesser trained skills).
Am I not using enough negative DMs? Is it SUPPOSED to be relatively easy to succeed at times?
Also, has anyone else had a problem with the various aiming devices from CSC? The HUD seems REALLY powerful. A +2 DM to hit at all ranges without Aiming converts a Gun Combat 0 character into a combat machine with a simple piece of tech. Any suggestions on dealing with this? My general rule is MAD (mutually assured destruction), so if the PCs can equip their weapons with HUDs, so can the enemies. I'm worried this may lead to excessive death, but perhaps that's just Traveller.
Thanks for any input or observations from your own games!
In game, everyone seems to roll extremely high Effect on many skill rolls. It could just be my perception, but I figured the game would be fairly difficult with the 2d6 curve. Instead, I'm routinely seeing Effects of 4 to 6 or higher on the PC's primary abilities (obviously, they aren't as successful on untrained or lesser trained skills).
Am I not using enough negative DMs? Is it SUPPOSED to be relatively easy to succeed at times?
Also, has anyone else had a problem with the various aiming devices from CSC? The HUD seems REALLY powerful. A +2 DM to hit at all ranges without Aiming converts a Gun Combat 0 character into a combat machine with a simple piece of tech. Any suggestions on dealing with this? My general rule is MAD (mutually assured destruction), so if the PCs can equip their weapons with HUDs, so can the enemies. I'm worried this may lead to excessive death, but perhaps that's just Traveller.
Thanks for any input or observations from your own games!