1st update that due to a knock on the head I'd forgotten I'd done a few weeks back and typed up 3 days ago. Sorry. Also their's gonna be the 2nd and 3rd updates within minutes. All cos of my knock on the head. Apologies
Character creation
And
Using the super-human rules of rolling 4D6 and taking the highest 2 for all 6 stats
Her Race is Human, his Gender is Male, his Homeworld is The Floating Palace of Drinax and his starting age is 18
Str and End were both 2 5’s and A 3 or both 10 both -1 or both 9, Dex was 2 4’s, A 5 and A 1 or 9, Intelligence was 2 4’s, A 6 and A 2 or 10, Education was 2 2’s, A 6 and A 5 or 11 +1 or 12 and Social Scale was 2 6’s and 2 1’s or 12 +1 or 13
And
For my 5 Skills I take Carouse /0 or +1, Diplomat /0 or +2, Medic /0 or +2, Persuade /0 or +2 and Streetwise /0 or +1
Career
Critic type Connoisseur type Dilettante
And
To give me A Super-Character that can survive doing this solo The GM's letting me make 3 rolls every time and I choose the 1 that applies. Even with portfolios and you thought I was strange
Term 1
Due to already having several of the skills I get a automatic Art -Dancing /0 or +1 and Painting /0 or +2 and Deception /0 or +2
I survive, advance and with A 3 and A 5 on Specialist -Critic get Art -Dancing /1 or +2, Carouse /1 or +2 and Diplomat /1 or +3
The Event rolls A 23 then A double 6 or 12, so I get A Stipend
And
The GM makes, why I don't know, 2D3 or 4 Health Events and chooses the best. He ends up with A 66 then A 3rd 6 and my characters completely stopped aging
Term 2
I survive, advance and with A 6 on both Personnel Development and Service Skills and get Diplomat /2 or +4, Jack of All Trades /1 and +1 Int
And
The Event Rolls A 56, which’ll double my 1st portfolio item. Which in the end meant A Cr 100,000,000 Estate that nets me Cr 500,000 per month
Term 3
I survive, advance and with A 3 and A on Specialist -Critic I net Art -Dancing /2 or +3 and Diplomat /3 or +5
And
The events A 45, using The GM’s House Rule I choose Humanitarian, roll 2D6+1 get A 9 and get Languages -Aslan /1 or +3
Term 4
Survive, advance and with A 5 and A 6 on Service Skills nets Diplomat /4 or +6 and Persuade /2 or +4
And
The Events A 66, so I gain Rank 5
Term 5
Survive, advance and with A 4 and A 5 on Personnel Development net +2 Social Scale and Carouse /2 or +4
And
The Events A 35 then A 2 then A 5, so I net A Free Benefit that The GM makes A Portfolio Item that’s A 10+3 for A 10,000,000 Agricultural Estate that nets me Cr 50,000 a month
Term 6
Survive and A 5 on Advanced Education nets me Science -Social /1 or +3
And
The events A 42 then A Double 6, which nets me Cr 120,000
Term 7
Survive and A 1 on Advanced Education nets me Advocate /1 or +4
And
The events A 56, which nets me +1 End and Survival /1 or +2
Term 8
Survive, A 2 on Service Skills nets me Art -Dancing /3 or +4
And
The Events A 51, which nets me Trade -Art Dealer /1 or +3
Term 9
Survive but get kicked out after this term, and 1 on Advanced Education nets me Advocate /2 or +5 and A 6 on Mishap nets me Vacc Suit /1 or +2
And
The Events A 53 and I choose to get Languages -Kree /1 or +3
The 12 Benefits
Including the 2 I gained from Events my 5 Portfolio Items are 1 Hunting Estate worth Cr 100,000,000 that nets me Cr 500,000 per month, 1 Cr 25,000,000 Brandy Makers that net me Cr 187,500 per month, 1 Cr 25,000,000 Industrial Property that nets me Cr 125,000 per month, 1 Stipend worth Cr 10,000,000 that nets me Cr 75,000 per month and 1 Agricultural Estate worth Cr 10,000,000 that nets me Cr 50,000 a month
All in all those 5 Cr 10 Million to Cr 100 Million each properties will net me Cr 50,000 +Cr 75,000 +Cr 125,000 +Cr 187,000 +Cr 500,000 or Cr 937,000 per month, which is a vast sum. So all in all every good right guys
And
My other 9 Benefits are +2 Edu, +1 Int, 1 TL 15 Laser Rifle and 1 TL 15 Monoblade as well as Cr 4D6x1,000,000 or Cr 22,000,000 worth of Antique Artwork. All in all very good indeed, ain’t that right guys
Also
Using The GM’s house rules for Solo Skill Packages I net 2D2+1 or 5 Skills all at the same 1D2 or 2 and I choose/took/ended up with Broker /2 or +5, Gun Combat -Energy Rifles /2 or +3, Leadership /2 or +5, Melee -Blade /2 or +3 and Tactics -Naval /2 or +4
I also loot The Harriers Armory and storeroom which nets me 3 Snub Pistols, 3 Flak Jackets, 3 TL 11 Vacc Suits, 1 TL 12 Vacc Suit, 1 TL 11 Laser Rifle, 1 Sindallian Officers Cutlass, 1 Sindallian Officers Revolver with 5 spare clips of each type, 1 Breaching Gun, 1 Boarding Gun, 1 set of silver tableware, 1 1-ton crate of Deer Meat, 1 crate of 12 3-pint bottles of Mead and 1 crate that holds 200 boxes each of 200 cigarettes
I also sell my characters collection of Cr 22,000,000 worth of Antique Artwork to, hopefully, fully rebuild The Harrier, I forget what I rolled but it netted me +20% of The Cr 22,000,000 my Antique Artwork’s worth or Cr 24,200.000
With most of that Cr 24,000,000 of that I fully repair The Harrier and give it A 5-ton Medical Room at a cost of Cr 21,500,000 and 5 tons of my 29.75 ton cargo
All in all that leaves me with Cr 2,700,000 +Cr 120,000 or Cr 2,820,000, not to mention a tiny amount short of Cr 800,000 per month for at least a fair few months from my portfolio. So all in all every good right guys
For, including a far higher pay then normal, I hire 11 crew for The Harrier that are 3 Marines, 2 Gunners, 1 Medic, 1 back-up engineer, 1 back-up pilot, 1 engineering officer, 1 piloting officer and 1 1st officer that all have A +3 DM in their 5 key-skills and A +2 DM in their 3 none-key skills
Including repair and upkeep costs The Harrier and its 11 crew of 3 Marines, 2 Gunners, 1 Medic, 1 back-up engineer, 1 back-up pilot, 1 engineering officer, 1 piloting officer and 1 1st officer that all have A +3 DM in their 5 key-skills and A +1 DM in their 3 none-key skills cost me Cr 137,940 per month