WHATS HAPPENING TO MY GAME????

kirkmex

Mongoose
Hey everyone. I've been gone for quite some time and I wanted to know what was going on with SST Evolution? My life's taken a crazy turn and since they announced the "EVO" thing last August/September was it, I decided that it was a good time to "closet" my forces until things started happening again in mid 07'.

So, any pre-release demo rules I could look at and try out?

Are there any pics of the pre-paints yet? Who can sum up for me whats been going on these past 5-6 months?

and where did all the OLD POSTS GO??????

Thanks everyone! :shock:
 
Yo kirkmex long time no see :D

Whats been happening these last six months SST-wise you ask?
In a word NOTHING!
No previews, no news, no sign of the skinny releases we were told would be out last year (The walker etc), absolutly nothing...

And all the old posts have been deleted due to a PHP error apparantly (No official words ever been given though), which sucks most mightily...

The only word at all regarding the release (which has now been delayed) was from Matt, telling us something big was on the works...
 
Heya Kirk, been a while.

There's good news for SST, depending on how you view things though.

As you know Mongoose is going all prepainted and using a rulesset based on the SST rules (pretty much SST v2) called Evolution.

Battlefield Evolution is the first game from mongoose to use these new rules, and they have the rules available for free download on its page. Likewise, there's free unit stats available in S&P 41 wargamer. The rules and units in BFE are slanted towards moderns, but you can get a general idea of some of the changes made in the system.

Some of the biggest changes to the rules are:
  • * Units get only 1 reaction a turn.
    * The entire unit reacts, not just the model. So if an enemy unit ends within 10" of one of your models, your entire unit gets to react.
    * You can now react to being shot at.
    * Shooting and damage have been changed to where you roll all your attack dice, then the closest model gets assigned the highest die, then the next closest the next highest, and so on. This drastically simplifies the process of assigning damage dice and does away with special rules to handle different units being in the fire zone.
    * For BFE, cover now gives +2 to target and kill stats. Also due to the way the new shooting rules work, cover is much more intuitive, no more single unit being out of cover making the whole unit lose its cover. Instead since damage dice are doled out to individual models, with the closest models taking the hardest hits. Any models out in the open and closer to the enemy will usually die. Any models in cover and closer to the enemy will take higher damage dice, but with cover they usually survive (Cover makes normal infantry 6+/8+ target/kill).
    * Lethal Zone weapons are gone, replaced by a more intuitive system that works within the fire zone system.
    * Units that lose their leaders are no longer useless, instead they simply lose 2 actions then get to choose a new leader
    * Suppression has been added where if a unit has enough damage dice thrown at it, then it will lose its next action, and can only react by moving. If this happens twice in a turn it loses 2 actions total.

There's probably more stuff to the rules I'm forgetting, but that's just the basic rules, there's plenty of stuff in the advanced rules section that we haven't seen. Overall it's much more balanced than in original SST, and with the way the action, reaction, and suppression rules all interact it leaves a lot of room for tactics between shooty armies. So now there's a point to having fights between MI, or against skinnies.

Some of the advanced rules hinted at include a way for units to shoot past their max weapons range, rules for shooting from elevated positions (thus negating some cover and hitting the vulnerable top armor).

The old miniatures will still be available for purchase unpainted and unassembled, and it's likely many stores will either discount their current SST stock for the Evo stuff. I know I plan to buy some tankers, plasma, hore hoppers, and some ripplers for my swarm.

All of the old miniatures will be valid in Evo, and their stats will be available for free in Signs and Portents. All future unit stats will be available free via S&P as well, however the main rulebook will not have unit stats. It's really not an issue since they're easily obtained for free both online and in the box.
 
Well, to sum it up quickly, the fanbase has lost most of it's interest and gone onto other games. After seeing some of the examples of the BFE stuff I lost my faith in mongoose, as many of the promises about the quality of the prepaints are clearly untrue.
 
Roughly:
1. Its turned out the pre-paints suck. Worse than AT-43 and its debateable if they're better even than Mage Knight or that other clicky trash.
2. No rulebook, no Beta, no preview. Zilch on SST:Evo.
3. No new Skinnies, no Forth and none of the stuff people have been clamouring for. Possibility that MGP might be redoing some sculpts (Skinnie slaves, bleurgh!). Well, I'm hoping so.
4. Everywhere and everyone is getting rid of their SST stuff so nows the time to buy an army!
 
I'm glad Im not the only person who feels this way.
SST had a massive buzz when it came out, and for a while a really active fun forum, now look at it.

I guess it hinges on what this big announcement Matt's making in the next couple of days, but considering the last one amounted to 'We're pulling all support for the game for the forseeable future' Im trying not to get my hopes up...
 
xeoran said:
Roughly:
1. Its turned out the pre-paints suck. Worse than AT-43 and its debateable if they're better even than Mage Knight or that other clicky trash.
2. No rulebook, no Beta, no preview. Zilch on SST:Evo.
3. No new Skinnies, no Forth and none of the stuff people have been clamouring for. Possibility that MGP might be redoing some sculpts (Skinnie slaves, bleurgh!). Well, I'm hoping so.
4. Everywhere and everyone is getting rid of their SST stuff so nows the time to buy an army!

aye sad times... talk about ruining a game.

I hope the rules come out soon :roll: but something invairably goes wrong. Perhaps they should have left it as is... it wasnt broken thats for sure.

Seems the only guys left are the ones who practically live at mongoose anyhow and have access to the rules as they are being made. Us people here in Australia will never see the rules in demo forum or get the chance to go to Mongoose HQ

Dont want to sound like im ranting its just how it is, wish it was back the way it was. :cry:
 
MaxSteiner said:
And all the old posts have been deleted due to a PHP error apparantly (No official words ever been given though), which sucks most mightily...

No errors, just a simple automated pruning system to keep the size of the database managable.
 
combatdroid113 said:
Seems the only guys left are the ones who practically live at mongoose anyhow and have access to the rules as they are being made. Us people here in Australia will never see the rules in demo forum or get the chance to go to Mongoose HQ

Australia is getting special attention for all the Evo games. You will be far better supported than ever before. . .
 
MaxSteiner said:
I guess it hinges on what this big announcement Matt's making in the next couple of days, but considering the last one amounted to 'We're pulling all support for the game for the forseeable future' Im trying not to get my hopes up...

Well, look at it this way. If that was the last announcement then, logically, what will the next be?
 
xeoran said:
Roughly:

[Points Cut]

In a few short months, I promise, your opinion will change. We haven;t done these things for the fun of it, or because we were bored - we genuinely want to make SST the best game it possibly can be. To achieve that, we had to take the steps we have.

In short, if you liked SST before, you ain't seen nothin' yet. . .
 
msprange said:
In short, if you liked SST before, you ain't seen nothin' yet. . .

dont want to sound rude but we were told this some time ago, for the Forth, the big announcement ment. Now the new releases have gone and yet another big announcement. Which will mean another 6 months wait. :roll: I already have lost all the players around me :cry: and how do i get more? with rules changes and pushbacks.

All i say is its got to be good.

I like the idea that Australia would get some more attention. I only hope i actually see some games or get some rules even if they are demo.
 
msprange said:
MaxSteiner said:
I guess it hinges on what this big announcement Matt's making in the next couple of days, but considering the last one amounted to 'We're pulling all support for the game for the forseeable future' Im trying not to get my hopes up...

Well, look at it this way. If that was the last announcement then, logically, what will the next be?

You're pulling SST? :shock:

J/K :D Ideally I'd hope you're going to resume support, bring out the 2007 update that was talked about, or at the very least print some of the promised material in S&P as was planned(With the Forth background put in for good measure), pull out the Skinny Brute greens (Since they were meant to be our first glimpse at the new mongoose sculpting regime) and cast them up, and bring out the MI air support double pack as a SST:Evo pre-release to bring back some of the players who have drifted off...

An early release of SST:Evo would be nice, but only if all the quality control problems are 100% cleared up, its does sound like things are moving in that direction though so who knows?
Tempers appear somewhat flared at the moment, but thats only because we dont want to see this game go the way of Void/Warzone/Kryomek/etc, and the sad truth is, wargames don't generally get a third chance...
 
Well I hope everything gets cleared up soon as this stuff for SSTevo will be showing up when I have my birthday, and well I am wishing for an arachnid army I don't have to paint :lol: . I'll support ye till I have no more brain mass :lol: :lol: :roll:
 
Luckily for me there has been some months off.
My wife and three kids thanks you.

Now, I think the time is right to tell is what's going on.
Don't need pictures, just an explanation.
There are still a lot of posters here that have been there since the beginning and they deserve some respect for the commitment they have to this game.

I'm still doing my part, and at the moment I'm painting the LAMI from a friend of mine.
We both started playing SST way back and we're still excited to do so today (though some rule tweaks have us wondering).

So shoot ... to the everlasting glory ... of the Mobile Infantry

Haldeman's Dust Devils HO
 
well there has been one really good side effect of mongoose canning SST for 6 months...

A Web store out in western Canada started selling SST at 40% off. so i got a whole whack of stuff for really cheap. and i didn't have to pay duty for it coming across the border!(since i live on the other side of Canada)

Last month i painted up 9 ripplers
20 LAMI
8 Skinnie Guard
8 Venerables
1 lord
1 roughnecks squad
1 lord
1 ape Marauder
2 Skinnie speeders
1 Tac UAV

this past weekend i painted another 32 LAMI and an infiltrator(and his cap trooper incarnation). i have a pack of guard specialists and 5 cliff mites that are primed and waiting also. Plus I still have 1 pack of skinnie soldier specialists, a box of skinnie guard, a box of General Nada El it guard, and 4 bitz ordered LAMI Sgts in the mail.

SST still had a decent presence at my gaming club. everything goes in cycles. we just started modern 28mm(also painted about 40-50 infantry and 4 vehicles last month as well.). although one of the guys wants to do an SST campaign, so it will be back soon.

the only thing that really pissed me off about the back-burner status of SST since November has been the lack of Venerable Marauders :) I needs my Venerable Marauders :D
 
MaxSteiner said:
msprange said:
MaxSteiner said:
I guess it hinges on what this big announcement Matt's making in the next couple of days, but considering the last one amounted to 'We're pulling all support for the game for the forseeable future' Im trying not to get my hopes up...

Well, look at it this way. If that was the last announcement then, logically, what will the next be?

You're pulling SST? :shock:

Haha, I really hope matt misworded that post, because werll, that is logically the next step.
 
Turtle, Thanks for the info. The new rules sound pretty interesting. As primarily a Bug Player, I like the sound of 1 Reaction a turn. My poor boys are going to be happy about that.

As for the Pre-Paints and all that "Broken Promise" stuff. I knew it was too good to be true. Bottom line, the technology (and kids in the sweat shop :lol: ) are not developed enough for this kind of promise. I pretty much knew from the get go that the PRE-PAINTS were going to blow. My main concern is, does the pre-painted models jeapordize the detail of the sculpts (and from what I've seen so far they DO :? ) But I'm glad they are releasing Battlefield first, hopefully mongoose will iron out all the issues surrounding the detail on the minis and such by the time SST Evolution comes out.

I've always been a 95% Converter/Painter guy and a 5% player for games. If the sculpts are at all ruined by the crappy pre-paints, I'll be pretty turned off of the Franchise. But only time will tell.

It's good to see a few familiar faces from back in the day, hey all! Thanks again, and Max, did'nt you used to have a fish or something as an icon?

-Kirkmex (the WOOT WOOT guy! :shock: ) WOOT WOOT, WOOT WOOT, WOOT WOOT, WOOT WOOT, WOOT WOOT, WOOT WOOT, WOOT WOOT, WOOT WOOT, WOOT WOOT, :shock: :shock: :shock: :shock: :shock: :lol: :lol:
 
kirkmex said:
I've always been a 95% Converter/Painter guy and a 5% player for games.

Me, just the opposite. I'll play a scintillating ruleset with so-so to shoddy figures if I HAVE to...trouble is, that makes it hard to draw in new players. ^^;;;
 
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