atgxtg said:Since when does playing ANY rpg enhance street cred?
mthomason said:atgxtg said:Since when does playing ANY rpg enhance street cred?
Got to agree with this, so I've voted for losing street cred. It's an RPG thing, not an RQ thing
No RPG Ruleset will enhance one's street cred.
mthomason said:It'll hurt geek cred as well
A true geek would never be seen dead playing a game someone else had written, instead they would be continually playtesting and refining their own 10,000 page ruleset that they have been working on for the past eight years - the one stored in a set of thirty colour-coded ring binders with handwritten notes in the margins added during play sessions, the one with the fifty-page set of cross-indexed crit tables; twenty-eight different variant schools of magic (each with six subschools); stats for typical members of every single country's law enforcement agencies and armed forces, as well as troops throughout history (along with detailed lists of equipment going back as far as the battle of hastings); appendices adapting the base ruleset for play in any number of alternative game worlds; fantasy, modern, and sci-fi variants; three entire alternative chapters for combat and detailed background and stats on every single fantasy monster ever mentioned more than once in a piece of fiction.
And when that ubergeek finally has to visit the game store for new dice, and notices what has come out for D&D over the past five years, they're going to scream plaguarism.... ;D
SteveMND said:No RPG Ruleset will enhance one's street cred.
Absolutely. I think the question would be better posed as whether or not MRQ will enhance or hurt one's geek cred...
.Lieutenant Rasczak said:Never been a fan of ICE's stuf tbh.
atgxtg said:.Lieutenant Rasczak said:Never been a fan of ICE's stuf tbh.
I like thieir MERP stuff, but find Rolemaster to be Roll-meister.
A true geek would never be seen dead playing a game someone else had written, instead they would be continually playtesting and refining their own 10,000 page ruleset that they have been working on for the past eight years - the one stored in a set of thirty colour-coded ring binders with handwritten notes in the margins added during play sessions, (...)
And when that ubergeek finally has to visit the game store for new dice, and notices what has come out for D&D over the past five years, they're going to scream plaguarism...
SteveMND said:A true geek would never be seen dead playing a game someone else had written, instead they would be continually playtesting and refining their own 10,000 page ruleset that they have been working on for the past eight years - the one stored in a set of thirty colour-coded ring binders with handwritten notes in the margins added during play sessions, (...)
Man, this brings me back. Of course, a few years ago I transcribed everything over to MS Word files and started working on doing fancy maps in Photoshop, but still...
And when that ubergeek finally has to visit the game store for new dice, and notices what has come out for D&D over the past five years, they're going to scream plaguarism...
Hehe. Well, certainly not plagiarism, but every now and then one has to hang his head and sigh when all these nifty ideas he originally thought of start showing up in bits and pieces in various other RPGs over the years... kinda makes you wonder if you should have done anything about it way back when... [/url]
Sad eh?