For your easiest introduction to the game's virtues, read some of the reviews online, starting with the RPG.net review by Evan Waters (http://www.rpg.net/reviews/archive/10/10725.phtml ). The sidebar of the PARANOIA development blog (http://www.costik.com/paranoia/ ) lists many more reviews of the rulebook and its supplements.
Then, if PARANOIA sounds like your kind of game, check the introductory articles on the leading fan site, Paranoia-Live.net (http://www.paranoia-live.net/content.php?article). One called "Beginner's Guide to Life as a Troubleshooter" is a good start (http://www.paranoia-live.net/content.php?article.6).
After you have a sense of the setting's rudiments, you can get a lot of the game's flavor from the postings on Bill O'Dea's fan site, FriendComputer.net (http://www.friendcomputer.net/ ). And don't forget the free .PDF downloads here on the Mongoose site, such as Gareth Hanrahan's "Social Clubs" chapter deleted for space from the PARANOIA supplement The Traitor's Manual (and then shoved into the later supplement Extreme PARANOIA).
We hope you enjoy your sojourn in Alpha Complex. Remember, citizen, the laser emplacements are for your own safety, and there are absolutely NO bioengineered mind-control microorganisms in the water supply no matter what anyone tells you. None at all.