crazy_cat said:
So, taking your ideas in another direction (or at least some of them) - mif long range jump gates were to exist they would need to have access to large amounts of fuel, so maybe there is also compensatory technology that allows such gates to exist within 100D limits and gravity wells - for example in low orbit around gas giants where they draw fule straight from the upper atmosphere?
Makes the gas giant a strategic point in a system and a place of adventure once again - even if the ships themselves don't need to skim fuel from it.
Got to be careful if you remove the 100D limit, its there for a reason, basically to get some use out of your ship's maneuver drive. If there was no 100D limit, you could place a Jump gate on the surface of a planet, there is not much difference between a low orbit, say 300 km above the surface and the surface of a planet. The 100D limit provides an excuse for space travel and opportunity for pirates to attack your ship, while denying you the immediate possibility of just jumping to safety, you ship must reach a certain point while evading fire and engaging your enemy. One problem with Battlestar Galactica is there is no 100D limit, also jumps are instantaneous, it is only a suggestion that you engage the jump drive far away from a planet, and often time this rule was ignored to achieve surprise. I'd rather keep the 100D limit, we are violating enough rules by allowing a 100 parsec jump! The advantage of a Jump Gate is you can jump 100 parsecs, the disadvantage is you don't take the jump gate with you, you could jump to a place where there is no return jump gates, and unlike a wormhole stargate, jump gates don't operate in pairs. A jump gate can jump to anywhere within its 100 parsec range, so long as the destination is outside the 100D limit of any gravitational masses in the vicinity, the jump also takes a week, just as if you used an onboard Jump Drive. There is no minimum size for the object being jumped, there is a maximum size though depending on how large the Jump gate is. The ship must fit within the jump gate's area of effect.