Generally their eyes go glassy as the soul is drawn into the spirit plane and if they are not propped up, the body collapses, inanimate and drooling.BlkBunny said:Not for a shaman who discorporate by his own will (and who get a fetch to inhabit his vacant body) but to someone who was targeted by the discorporate skill of an enemy spirit.
Yes, they are both the same.Also is a combat round in the spirit world during as long as in the material world?
You still receive a resistance roll to avoid being discorporated. There are many spells available to sorcerers and priests which can render a foe helpless with one failed roll too.dazzah said:Just seems very over powered in that you could send even very weak spirits to pull most other non spirit cults who couldn`t resist the discorporation up to spirit plane and then kill their physical bodies easily on the material plane.
Considering what has just been happening in one of the ongoing playtest campaigns, that is too close to the truth. Brown Vadeli, slavery, eek! :shock:Lord High Munchkin said:Flog them to the Vadeli!!!
3rd Age, set in the area around Giraine.Lord High Munchkin said:Ah..., a play-test with Brown Vadeli?
What time period is this set in?
I'm afraid not. Licence restrictions and all that.Lord High Munchkin said:So, The "million dollar question"... will this Third Age material ever come to be officially published by Mongoose for MRQ?
Sadly, you are telling me something I already knew. Ah well, I had to ask.Mongoose Pete said:I'm afraid not. Licence restrictions and all that.Lord High Munchkin said:So, The "million dollar question"... will this Third Age material ever come to be officially published by Mongoose for MRQ?
Mongoose Pete said:I'm afraid not. Licence restrictions and all that.Lord High Munchkin said:So, The "million dollar question"... will this Third Age material ever come to be officially published by Mongoose for MRQ?
I happily run a 3rd Age Gloranthan MRQ2 game using Moon Designs Blood Over Gold setting, which is so easy to convert and has a nice mix of sorcerers, shamans, theists, lots of monsters and plenty of opportunity for players to take charge and run the show. Witht he region once being a God Learner playground I make lots of references to the Second Age material and secrets. It been huge fun.
Mongoose Pete said:Generally their eyes go glassy as the soul is drawn into the spirit plane and if they are not propped up, the body collapses, inanimate and drooling.BlkBunny said:Not for a shaman who discorporate by his own will (and who get a fetch to inhabit his vacant body) but to someone who was targeted by the discorporate skill of an enemy spirit.
Rurik said:...
So to engage a mundane creature in spirit combat the spirit must 'attack' the being with it's discorporate skill (opposed by persistence). IF the discorporate attempt is successful the spirit can engage the spirit of the target (as it is now on the spirit plane - and the body is the drooling lump described up thread).
...
According to page 139:Rurik said:Discorporate is a Skill that is used to force a seperate a corporeal spirit from it's mundane host. The Skill is only available to Spirits - not shamans.
A shaman cannot directly discorporate another mundane creature - but can command his fetch or one of his bound spirits with the discorporate skill to do so. One discorporated the Shaman could attack the discorporate spirit if he is also discorporate at the time.