What happens to the body during a spirit combat rd?

BlkBunny

Mongoose
Not for a shaman who discorporate by his own will (and who get a fetch to inhabit his vacant body) but to someone who was targeted by the discorporate skill of an enemy spirit.

Also is a combat round in the spirit world during as long as in the material world?


Thx :)
 
BlkBunny said:
Not for a shaman who discorporate by his own will (and who get a fetch to inhabit his vacant body) but to someone who was targeted by the discorporate skill of an enemy spirit.
Generally their eyes go glassy as the soul is drawn into the spirit plane and if they are not propped up, the body collapses, inanimate and drooling.

If that sounds boring, you could always have the body flop about, twitching in sympathy to what's happening on the spirit plane, which is far more dramatic. The important thing to remember however, is that there is no consciousness left in the body. It cannot be controlled or directed until the soul returns or a possessing spirit takes control of it.

Also is a combat round in the spirit world during as long as in the material world?
Yes, they are both the same.
 
For added visual effects....

If the victim loses the combat with the spirit, they would probably also lose all bodily control (i.e. stomach contents, defecating, and loss of bladder control).

Happens to dead people too.
 
Knowing my group the poor character will return from the spirit plane to find themselves posed in an embarrasing fashion or wearing strange clothes. Or worse... :shock:
 
Can I just clarify

If a sharman releases a spirit from a fetish and commands it to attack his enemy, if successful the enemy will enter spirit combat and whilst he is in spirit combat he cannot defend his physical body, so could be killed immediately by the sharman on the material plane.

Just seems very over powered in that you could send even very weak spirits to pull most other non spirit cults who couldn`t resist the discorporation up to spirit plane and then kill their physical bodies easily on the material plane.
 
dazzah said:
Just seems very over powered in that you could send even very weak spirits to pull most other non spirit cults who couldn`t resist the discorporation up to spirit plane and then kill their physical bodies easily on the material plane.
You still receive a resistance roll to avoid being discorporated. There are many spells available to sorcerers and priests which can render a foe helpless with one failed roll too.

In addition why does failure have to result in death? The victim can be defeated without killing him. Exchanged for a ransom, returned to your tribe for the elders to judge, or even just let the spirit possess him for a while. There's a lot of fun can be had, rather than spilling blood. :)
 
Hi,

It is unlikely that Mongoose will publish anything 3rd Age, that is the era that Greg holds on to very tightly. I was at one point negotiating with Greg and Matt to do so cross system 3rd Age fan materal books, but it never happened.

In reality it is only a few cults that you need to convert, the Lunar Pantheon, the Rokari etc most of the other material translates well, although I suspect Sorcery might be weaker in the 3rd Age and of course Draconic Mysiticism is relagated to the Dragons and perhap Kralori.

I happily run a 3rd Age Gloranthan MRQ2 game using Moon Designs Blood Over Gold setting, which is so easy to convert and has a nice mix of sorcerers, shamans, theists, lots of monsters and plenty of opportunity for players to take charge and run the show. Witht he region once being a God Learner playground I make lots of references to the Second Age material and secrets. It been huge fun.

Simon
 
Mongoose Pete said:
Lord High Munchkin said:
So, The "million dollar question"... will this Third Age material ever come to be officially published by Mongoose for MRQ?
I'm afraid not. Licence restrictions and all that.
Sadly, you are telling me something I already knew. Ah well, I had to ask.

Mind you that matters not a hoot to my 3rd Age MRQ Umathelans!
 
Mongoose Pete said:
Lord High Munchkin said:
So, The "million dollar question"... will this Third Age material ever come to be officially published by Mongoose for MRQ?
I'm afraid not. Licence restrictions and all that.

Surely if there's a commercial demand, something could be worked out. I suspect MRQII is going to become quite a big thing thanks to the elegance of the system. If that happens, there will be a commercial opportunity for Issaries and Mongoose going begging.

If it doesn't happen, I'll volunteer to help start a Tales of the Reaching Moon type online publication for the new generation, focused on MRQII, both 2nd and 3rd Age.
 
I happily run a 3rd Age Gloranthan MRQ2 game using Moon Designs Blood Over Gold setting, which is so easy to convert and has a nice mix of sorcerers, shamans, theists, lots of monsters and plenty of opportunity for players to take charge and run the show. Witht he region once being a God Learner playground I make lots of references to the Second Age material and secrets. It been huge fun.

Interesting!
Have you got any campaign log? I'd love to read it!
Have you developed any God Learner ruin for the PCs to explore? Would you mind sharing it? :wink:
 
Mongoose Pete said:
BlkBunny said:
Not for a shaman who discorporate by his own will (and who get a fetch to inhabit his vacant body) but to someone who was targeted by the discorporate skill of an enemy spirit.
Generally their eyes go glassy as the soul is drawn into the spirit plane and if they are not propped up, the body collapses, inanimate and drooling.

So does a shaman wishing to attack an enemy with a spirit need to force-discorporate the person they are attacking, as well as command their own spirit to attack them? If shamans have the ability to force-discorporate enemies then they don't realy need to send a spirit after them afterwards, they've already disabled their foe, as has ben pointed out.

Surely this also means ghosts and other spirits cannot attack coprorate beings unless they can force them to discorporate first. Or does merely attacking someone in spirit combat force them to discorproate automaticaly?

If that's how it's supposed to work, I'm not sure all the ramifications of that have been thought out properly.

My understanding of this in the past is that a bound spirit is manifest on the material world, so there is no need to discoroporate a vicitm to have the spirit attack them. As a result the victim is still corporate and in controll of their own body, while fending off the spirit attacking them in spirit combat.

Simon Hibbs
 
Discorporate is a Skill that is used to force a seperate a corporeal spirit from it's mundane host. The Skill is only available to Spirits - not shamans.

So to engage a mundane creature in spirit combat the spirit must 'attack' the being with it's discorporate skill (opposed by persistence). IF the discorporate attempt is successful the spirit can engage the spirit of the target (as it is now on the spirit plane - and the body is the drooling lump described up thread).

A shaman cannot directly discorporate another mundane creature - but can command his fetch or one of his bound spirits with the discorporate skill to do so. One discorporated the Shaman could attack the discorporate spirit if he is also discorporate at the time.
 
Rurik said:
...
So to engage a mundane creature in spirit combat the spirit must 'attack' the being with it's discorporate skill (opposed by persistence). IF the discorporate attempt is successful the spirit can engage the spirit of the target (as it is now on the spirit plane - and the body is the drooling lump described up thread).
...

Ok, that's quite different to the system I'm used to. I'll just have to see how it works out in practice.

Simon Hibbs
 
Rurik said:
Discorporate is a Skill that is used to force a seperate a corporeal spirit from it's mundane host. The Skill is only available to Spirits - not shamans.

A shaman cannot directly discorporate another mundane creature - but can command his fetch or one of his bound spirits with the discorporate skill to do so. One discorporated the Shaman could attack the discorporate spirit if he is also discorporate at the time.
According to page 139:
"High Shaman – Can drag the souls of others onto the
Spirit Plane with them, at a cost of 1 extra Magic Point per
additional person. Unwilling participants resist using their
Persistence in an opposed roll against the Spirit Walking skill
of the High Shaman."


So yes, a shaman can discorporate a mundane creature.
 
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