We're Traveller grogs.
Are there people like us?
How to sell Traveller to a newbie. Well ...
Traveller is not like most roleplaying games. If you came here past the big D&D stand over there, you've probably heard a lot about what roleplaying is - the use of the imagination, the dice, the combat, the exploration of trap-laden, orc-infested dungeons, the standard makeup of the party - one fighter, one cleric, one thief, yadda yadda.
Forget about that. Traveller isn't a video game.
At least, not yet.
Traveller is set in a different realm, with different expectations and far different priorities.
I'll tell you what it's like.
You know that line from Blade Runner - "I've seen things you people wouldn't believe." - that line? "Attack ships on fire off the Shoulder of Orion. I've watched C-beams glitter near the Tannhauser Gate?" That stuff?
That's the kind of universe you'll be in.
The universe of Traveller is strange and wonderful. No gods to worship - only very old entities, some the size of comets or whole planets, just minding their old business for a million years. No dungeons to crawl into, but maybe a locked room murder mystery for you to solve.
If you're into grind gaming, where you're only in it to make fictional game money? The trade subgame's got a huge fandom in and of itself.
Design a fleet. Big superwarships. Empire or Rebellion. Even a Death Star. You can put together your own and run cataclysmic space battles. Manoeuvre whole fleets at a time across vast gulfs of space. We have rules for that - it's called High Guard.
Do you want to design and race cars across the desert? Build tank squadrons, or a big flying fortress like the Valiant or Skybase from that Gerry Anderson effort? We have rules for that, too.
Do you want to make a character who's been an engineer on a starship, an author, a spy, a scout, a thief and is now a rock star with his own band and entourage? Welcome to the first and greatest Traveller subgame you will ever play - character generation. Unlike D&D, Traveller chargen is not just about what you can do, but who you've been - and who you are going to be.
Any science fiction stories you can think of, from Doctor Who to Star Trek, from Stargate SG-1 to Cosmos, you can use Traveller to recreate those kinds of settings, and have immense fun playing just some wandering space tramp on his uppers, just going from ship to ship, ingratiating himself with the crews, staying with them only as long as they are flying his way.
And what you want to do, and where you want to go in the game, is entirely up to you.
After all, that is why the game is called Traveller.
Elevator pitch: "Go places. See sunrises on strange worlds. Meet exotic aliens. And shoot them with the granddaddy of the BFG-9000."
Because once you tell them about FGMP-15s and the FGMP-16, I think you'll have them hooked.
"It does how much damage?"