Infojunky said:
Damn, It doesn't!?! Sorry that is a lot disingenuous, it was the beginning of a strawman argument that I just couldn't finish without be cruel.
(a)Your argument is that currently (real world) tanks (and other vehicles) 1-shot eachother.
(b) In traveller, equal spaceships don't 1-shot each other. Advanced tanks are pretty much smallcraft (as youve stated and as well agree) - so how come they don't one-shot each other?
Therefore, it follows that in the traveller universe, there exists armor to prevent the general glass-cannon that is today's armed forces. So we cannot use what we say in today's tanks as a guideline for what works in traveller.
Traveller (most if not all versions) have viable armor that works against every single weapon type with one exception, which has screens that work against it (and this one is almost never smaller than 50 dtons).
Nerhesi said:
Well, see now we get to the meat of it. The line of reasoning that I took with Mr. Sprange was when Smallcraft can wield Tank destroying weapons and be immune to response, then Tanks start to look like Smallcraft. With that I can see the heaviest armored vehicles having starship equivalent armor, also note in the history of Traveller Tanks are all contragravity by the time Destructive weapons start being prevalent. So the difference between a Tank and a Smallcraft is?
That is exactly my point.
Why does a 70-space (35 ton grav tank) that costs 30+ Million Credits exist? How come it's TL 14 armor and armor mods are useless vs a TL12 Tank weapon or a TL14 man-portable weapon that costs a fraction of the cost?
Why am I not using the same technology, for less than half the price using small craft rules? I get a tank - that can fly to other planets, with armor that can withstand the DD weapons? I can easily build a a craft like this that completely invalidates the existence of every Tank - and this is with TL11 or so technology, maybe even lower.
The craziest thing I've noticed though, is now I want to mount vehicle based weaponry on spacecraft! I'd like some of those distant range fusion Z guns please! 3d6 space damage? can I put them on turrets? We start running into vehicle weaponry that is actually superior to space weaponry even though vehicles are inferior to TL11+ smallcraft in every way?
So, we can conclude the following:
Option A:
Allow Destructive rules to continue as currently proposed resulting in the following:
- You are saying that somehow, personal/vehicle armor is not as good as spacecraft armor, EVEN though I my vehicle is TL 15 and I'm allocating more dtons on it than I am on my smallcraft? Did I pay the wrong contractor? My friggin TL 14, 35 ton grav-vehicle has 10 cm thick armor which is basically paper vs DD weaponry.. but my TL12, 10 ton smallcraft has 5 cm armor is laughs at all the DD weaponry, has better weaponry on it's own, and costs half the price? eh?
- Invalidate vehicle designs of TL11+. All advanced tanks, flyers, battledress - become completely illogical. Why are they even made with their ineffective armor? Why in the world are the Darrians building 15 Mcr and 80 Mcr tanks? Why are the Zhodani building 41 Mcr tanks? Toss all that out! I can do it for half the price, way less tech, and get a ton more features using small craft.
- Introduce vehicle based weaponry that is super to space based weaponry. Why cant I get these on my ships?!
- Break the "hardness" of the science and the realism here. If the Technology is available for small craft, why can't I use it in vehicle and vice versa! I know how much space/volume the armor of 15-point bonded superdense 20 ton small craft takes. Why is that same material not used on my 35 ton tank? The argument for "realism" needs to be made in-universe, not based on our universe (which has no jump engines, fusion guns, plasma beams and meson screens).
Option B:
Change how destructive functions with regards to personal/vehicle armor.
Simple and Elegant.
When it is scaling up vs spacecraft - I love the current system. The Dice you roll is just like in space combat, 1 DD - is 1d6. Great.
When it is vs personal/vehicle armor, have some really high AP value such as 40 for example. You continue to multiply damage dice by 10 - which means 1DD is going to do damage, on average to anything less than 70 armor. 2DD is going to do damage to anything with 100 or less armor.. etc.
This basically means we are saying "hey! DD is a big deal" and it should be, but we are not making it completely non-nonsensical and invalidating designs/design rules for anything above TL11.