There are other errors of omission in explanation and data, but they haven't truely hampered my designs and close examination of the example ships generally has led to some clarity and resolution.
For instance, after a bit of pondering the examples, I found the price of Torpedo Bays is actually in the table on pg 50 under the label of Heavy Missile Bay (well, the larger one should probably have been named Large Heavy Missile Bay ). Unfortunately, the Torpedo Barbette is stated to cost MCr 4 in the text, while only MCr 3 as a Heavy Missile Barbette.
I could find no ships with Torpedo Barbettes in HG, but fortunately, Traders & Gunboats has a Bombardment Ship with a Torpedo Barbette-10 (the ship is a TL 12) listed as 3 tons (TL+3 would give 60% of normal 5 tons) for MCr 6 (same TL adv. is 200% cost so MCr 3) which one could presume as correct.
Of course, HG lists the Torpedo Barbettes/Bays as TL 9, and pg 53 lists Torpedo weapons as TL 9 so this doesn't work unless the torpedo (Basic/Nuclear) TL of 7 is used (or the ships TL 12 instead of the explicitly stated 10). And this example also seems to have another flaw - it has 20 torpedoes taking up 25 tons which normally would be 50 or as low as 30 (if TL applies there as well - which seems ok).
Torpedoes are an addition from old CT and I like the concept - the implementation probably just needs some teething time. The Capital ship combat is even more dramatic a change - and it looks like it covers a lot that the old system didn't and maybe in a better way... but it could do with some clarification (after a few more reads, I might be able to figure what is going on - but I'm not sure I have the motivation).
(It would also be nice if bearing was removed - at least for torps and missiles - this just makes no sense - starships aren't seagoing vessels even though it is a nice analogy.)