Weak Weapons vs Hull 6

thehod

Mongoose
How do you guys play weak weapons vs Hull 6?


Our group does that since its a modifyer you need to roll a "7"

rolling a 7 is by rolling a 6 normally and then rolling the dice again a +4 makes the roll a 7.


I would however like a cosensus on how you guys play it.
 
Weak weapons always hit on a 6. Aka Hull 5 and Hull 6 are the same for weak weapons. It's not broken, why fix it?
 
hiffano said:
a 6 always hits, weak weapons are no different. a 6 hits a hull 6.
This is the official line. If you want to play it differently that's up to you but the gaming standard is precisely as hiffano states.
 
same as a 1 always misses. if you are going to count weak weapons needing 7s against hull 6 then you should count SAP weapons auto hitting hull 3 :) but this isnt that standard - 6 always hits, 1 always misses
 
katadder said:
same as a 1 always misses. if you are going to count weak weapons needing 7s against hull 6 then you should count SAP weapons auto hitting hull 3 :) but this isnt that standard - 6 always hits, 1 always misses
Although with the bizarre case of a Super AP beam hitting a Vree Vaarl (Hull 3) the first roll to hit is 1+ with 1s missing, the next roll is 2+, then 3+, and so on :?
 
Had an idea about weak weapons, instead of being -1 to hit maybe they should only roll d6 & then d3 on the crit chart showing that they don't have the real penertrating power of other weapons by not being able to do as severe criticls.
 
If Anti fighter replaces those presently anti fighter on most ships and it leaves only "dogfighting" Sentri / Raziks or similar as having Weak weapons - i would think they should not be able to effect hull 6. Their weapons are simply just that - too weak to damage the hulls.

As far as I know no fighters are hull 6 so that would not be a problem - depends really on how AF works and how many weak wepaons remain in the game?

regards
 
ah well sods law :lol:

but perhaos this holds true - it is just too hard to be affected by mere "weak weapons" - seems to make sense.
 
its the old david vs. goliat effect. if you are lucky you hit the weakspot of the Target. See it like this with youre weak weapon you hit one Airlock what was not properly closed.
 
Im along with the Skywalker vent.

I have this battery of normal weapons fire (NO DD/AP/Precise...) manage to get a single dice past hull/interceptors. And then it turns out more than half the time its a crit. My huge beams have less of a chance of critting than the venerable twin particle arrays or pulse cannons on my G'Quans........
 
hmm maybe - just that against hull 6 there is no difference between normal guns and weak guns and it would help make a difference between "interceptors" like the Razik and Sentri and all rounders like the Starfury, Nail and the absolutely horribly effective White star fighters.
 
Ehhh????

Weak weapons dont cause crits?

I thought that was e-mines............

Cant remember reading it anywhere else for weak or such. since a -1 to hit, does not mean a -1 on the damage roll.......

Unless ive been playing the game wrong for months......
 
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