This is the official line. If you want to play it differently that's up to you but the gaming standard is precisely as hiffano states.hiffano said:a 6 always hits, weak weapons are no different. a 6 hits a hull 6.
Although with the bizarre case of a Super AP beam hitting a Vree Vaarl (Hull 3) the first roll to hit is 1+ with 1s missing, the next roll is 2+, then 3+, and so on :?katadder said:same as a 1 always misses. if you are going to count weak weapons needing 7s against hull 6 then you should count SAP weapons auto hitting hull 3but this isnt that standard - 6 always hits, 1 always misses