Water World Skill Packages

Rikki Tikki Traveller said:
I think your Aquafarmer package should have Remote Operations not Robotics for the basic skill.
You are of course right, this somehow crept in with the translation - it
should be Remote Control, with the option to later add Mechanic for sim-
ple repairs.
 
I would suggest that your "Basic Colonist Training Package" work something like Background Skills.

The Players can select from one of the skill packages and get Level 0 in 1+Edu DM different skills.

So most colonists would get 1 Level 0 skill, while a highly educated one might get 4.

Then if the character works at it, they could increase their skill to Level 1 or above using the normal learning methods.

Since the Players are going to know the type of world they will be colonizing, they can taylor their skill selections to better improve these types of skills, so they may not need the basic skill package as much as your NPCs.
 
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