Well, for our next jaunt to Aldershot, been attempting to put together a playable scenario that might give a Shadow Player a chance to use all of their Ships for once - any ideas on how this can be balanced/played in terms of deployment and the telepaths, and increasing the damage output of the Whitestar on a disabled shadow to start?
Whitestar (With Sheridan and a Telepath - needs some sort of disabling rule vs. Shadow Ships - perhaps an SA?) vs One Shadow Ship, until either ship is destroyed.
Following this: 4 More shadow Ships Arrive, the WS has its jump point ability put offline for one turn.
2 Sharlin cruisers, each with 2 telepaths arrive, 1 turn later a G'quan class cruiser with G'kar onboard arrives (use the G'sten rules for G'kar).
The goal of the Army of Light Fleet is to cause the Shadows to Flee, or to safely flee themselves - which they accomplish by disabling 3 shadow vessels in one turn, at which time the Shadows will flee into hyperspace at their first opportunity.
Whitestar (With Sheridan and a Telepath - needs some sort of disabling rule vs. Shadow Ships - perhaps an SA?) vs One Shadow Ship, until either ship is destroyed.
Following this: 4 More shadow Ships Arrive, the WS has its jump point ability put offline for one turn.
2 Sharlin cruisers, each with 2 telepaths arrive, 1 turn later a G'quan class cruiser with G'kar onboard arrives (use the G'sten rules for G'kar).
The goal of the Army of Light Fleet is to cause the Shadows to Flee, or to safely flee themselves - which they accomplish by disabling 3 shadow vessels in one turn, at which time the Shadows will flee into hyperspace at their first opportunity.