Walkabout - Possible Reenactment Scenario

Alexb83

Mongoose
Well, for our next jaunt to Aldershot, been attempting to put together a playable scenario that might give a Shadow Player a chance to use all of their Ships for once - any ideas on how this can be balanced/played in terms of deployment and the telepaths, and increasing the damage output of the Whitestar on a disabled shadow to start?

Whitestar (With Sheridan and a Telepath - needs some sort of disabling rule vs. Shadow Ships - perhaps an SA?) vs One Shadow Ship, until either ship is destroyed.

Following this: 4 More shadow Ships Arrive, the WS has its jump point ability put offline for one turn.
2 Sharlin cruisers, each with 2 telepaths arrive, 1 turn later a G'quan class cruiser with G'kar onboard arrives (use the G'sten rules for G'kar).

The goal of the Army of Light Fleet is to cause the Shadows to Flee, or to safely flee themselves - which they accomplish by disabling 3 shadow vessels in one turn, at which time the Shadows will flee into hyperspace at their first opportunity.
 
There are already rules for disabling Shadow Ships using telepaths. They are in the Shadow special rules section. Sounds like an interesting scenario though!
 
Ahh, I hadn't read those - but, since they're been superceded by an upgrade of the Shadow Ship, I would suggest a tweak:

Perhaps as a scout special action (so, within 24 inches) with a CQ of 4 for the Minbari teeps and 5 for Lyta, if succeeded, the Shadow Ship is frozen in space, unable to move or fire. All AD aimed at the ship automatically hit (although beam rerolls must be done as normal).

Otherwise I can't see them doing enough damage quickly enough to kill a second shadowship (also the whitestar on its own will be difficult vs. 250dmg). The Whitestar does devote all power to weapons, so perhaps making it all stop and gain extra beam AD may help.

Also, re-remembering the episode, it goes: Whitestar engages Shadow ship, it done blows up, but calls for help. 4 more shadows arrive. Sheridan calls in (either 1 or 2 Sharlins) which manage to hold off 3 of the 4 shadows with Telepaths. 1 carries on after the fleeing WS, which is rescued at the last minute by the G'quan, and their combined firepower kills it. The other shadows flee.
 
Alexb83 said:
1 turn later a G'quan class cruiser with G'kar onboard arrives (use the G'sten rules for G'kar).

I think G'Kar actually arrived in one of the Frazi's.... But looks like an intersting scenario. There is also no evidence to say the Narn Heavy Cruiser (can't remember its name) has to be a regular G'Quan, but could be a variant.

You could also start the Scenario with the entry of the 4 shadow ships to attack the 'damaged' White Star. It means that you don't have to pit a single Shadow ship against a single White Star (without plot powered weapons).
 
That's a fair point - it could be a war PL version (perhaps the G'quanth?) as, if even one of the shadow ships escapes the teeps, the combined fleet is in big trouble.

I'd also add that whilst the Sharlins are disposable, the G'tok and Whitestar obviously are not.
 
Cool - well up for using my poor neglected battlecrabs to inflict some serious hurting on a whitestar...touched by vorlons indeed!
 
Nah - Whitestars vs. Shadows - Boring!!!!

What about the battle for Gorash 7 - Now there's an interesting scenario to have a go at!

I would certainly like to attend the next Aldershot game, as long as its not the 27th or 28th of January, as I will be at Warpcon demo'ing ACTA.

Kind regards

Digger.
 
Reaverman said:
So its Shadows Vs ISA then?

For the purposes of Initiative, it'd be Shadows vs. Minbari, I would think. The ships used are 3x minbari and 1x Narn.

Currently it's a bit of a mismatch in points - the AOL fleet has only about 5 war, whereas the Shadows have 10.

(2x Sharlin, 1x G'quanth, 1 Raid for Whitestar, 1 Raid for Sheridan, 1 Raid for G'kar, the Telepaths probably count for a Raid point or two)

But then the AOL is at a bit of an advantage - they get the drop on the first Shadow Ship, its reinforcements wont arrive until it dies - and when it does, they have ample teeps to try and neutralise those ones. The firepower from 2 Sharlins, a Whitestar and from the G'tok should be enough to kill off another Shadow Ship... I think all that needs working out is the CQs - Lyta should be better than the other teeps, but I don't know whether to make her 6 and them 5. Also, what CQ to make the ships...
 
It was 1 Sharlin... but when the 2nd ship was destroyed by the G'Tok and White Star a whole fleet jumped in. There were some Aviokis and some Vree saucers for sure. I am at school and don't have the DVDs with me. Anyone else want to take a look?

1) It should start with a BATTLE White Star and Lyta vs. a single Crab. Give it +1 AD for the Neutron laser and play till the Crab is dead.

2) Jump in 4 more Crabs and the Sharlin.

3) Then jump in the G'Tok and kill another Crab. This time the White Star should have -1 AD for the Neutron laser since it only had 20% (IIRC) power to it's weapons after it over charged on the last one. The G'Tok made up for the rest.

4) Now jump in enough LoNAW ships to make up for any deprivation in points. By now the White Star should be back to normal.

Granted, in the show the Crabs jumped away... but let's play it out to see what may happened. Is this any good?

EDIT:
http://youtube.com/watch?v=DvJjvCSKXKw

I think I was right... except the White Star was at 60% not 20%.

From what I saw:
2 Aviokis
1 Flight of Frazis
4 White Stars (first a group of 3 then 1 more behind the Avioki)
1 Xill

Add that to the WSC-2, G'Tok and the Sharlin... and you have enough firepower for a fair fight. Throw in the teeps and the Shadows have quite a battle on their hands.
 
Abraxas said:
1) It should start with a BATTLE White Star and Lyta vs. a single Crab. Give it +1 AD for the Neutron laser and play till the Crab is dead.

Play till the Crab is dead?! You assume the death of the crab is an inevitability...what about 1 Dead WS?!
 
Hash said:
Abraxas said:
1) It should start with a BATTLE White Star and Lyta vs. a single Crab. Give it +1 AD for the Neutron laser and play till the Crab is dead.

Play till the Crab is dead?! You assume the death of the crab is an inevitability...what about 1 Dead WS?!

And that would be the end of the scenario.

To stand a chance, Lyta needs to be successful each turn, otherwise a free shot on the WS would most likely destroy it... or at least cripple it. After the first Crab her brain is fried and she was no help anymore. That leaves 3 Crabs and 3 teeps on the Sharlin

Assuming the AoL fleet doesn't have teeps (never really emphasized) the only teeps left are on the Minbari ship. They should burn out at some point, otherwise 3 non-moving, non-firing Crabs make for easy pickings...
 
That's entirely possible if Lyta balls up her CQ check to disable the first ship - it's also very possible for the sharlin to fail to block 3/4 which go after the whitestar when they arrive.

And then it's a case of keeping them disabled long enough to kill them... I think it makes for a good scenario.
 
Well, even with a Sharlin bearing down on them, 3 battle crabs is alot of points to try and kill - since they're disabled, I would say that all shots hit automatically. Also, I think there were more than three telepaths on the Sharlin? Just that they only managed to block 3 ships - it's a bit arbitrary as to how high you put their CQ to give them a reasonable chance of blocking the Shadow ships (remember, shadow ships get +1 on the opposed roll since they're using shadow ships)

At least when you disable them, they're out for two turns, and you are allowed to keep attempting to disable every turn.
 
Its going to be a very quick battle, and I'm putting my money on the Shadows :)

I dont think you are going to get many players, as there are not really enough ships or fleets.
 
I guess you've got the shadow player, the Minbari Player and the LoNAW player - that'd be about it.

It was just an idea to try out next time we're down at Aldershot (or could be done on Vassal). Assuming the scenario works reasonably well, I don't see why it couldn't be replayed.

Alternatively, there are other pretty iconic battles that could be done and aren't too one-sided (acts of sacrifice narn vs. shadows would be a complete bloodbath). You could attempt a Coriana 6 mega battle, if you fancied - but I don't think there are enough models in the world for that...
 
I'd like to do the follow up one when the army of light go looking for trouble....I think it was the third episode after
Sheridan is cmding from a sharlin
 
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