Vorchan blues

High Sierra

Mongoose
hi,

I'm new to this B5 game (the rest of my wargames collection is approaching critical mass!)

I plumped for Centauri because.... welll because no one else at my club had them.

Over all I'm pleased with the way they perform.

BUT

The vorchan. I just cant seem to get it right with these ships. Everything about them screams hit and run to me, but I just cant seem to get it right.

anyone got any suggestions?
 
The general consensus seems to be that the Vorchan is in its current incarnation a tad on the weak side (though personally I rather like them!).

The trick with the Vorchan is numbers. A lone Vorchan is frankly, a joke, but a squadron of 3 or 4 of them can zoom in on the flank and combine their fire for some nasty damage!
 
even 6 can be nasty! Though i like the Vorchan alternates the scout - for obvious fun, the Demos for nasty frights to people thinking its just a vorchan and Dusk Coutari for Holy *@$^$ when it strikes.
 
Have to disagree there on just about all fronts Im afraid.

The Vanilla Vorchan in a squadron of 6 is nasty yes but the other varients:

The Demos I'm afraid, simply sucks. Compare it to any other raid choice and it fares badly even withing the Centauri list!

The Vorchar scout is nice in theory but the Corvan is way better.

And lastly the Dusk Coutari is horrifici ship yes but it is a UNIQUE VARIENT MADE FOR ONE SCENARIO ALONE!!!! It should NOT be used outside of this scenario (it only appears in armageddon as an ERRATA for the EM War book but several people have misunderstood that an Errata does not mean the ship is suddenly in the regular fleet list!).
 
havent got armageddon with me but if the servicce dates are ok it means its ok to use i thought - due to the fluff where they said they are being taken out and used again in these desperate times
 
combatdroid113 said:
havent got armageddon with me but if the servicce dates are ok it means its ok to use i thought - due to the fluff where they said they are being taken out and used again in these desperate times

ONE and only ONE Dusk Coutari was made, it is a unique ship, rather like the other unique ships in the EM war book (the black star and suchlike) It should not be a ship viable for any fleet selection, unless by a huge general consensus of players in your campaign or Tourney.

BUT HOW MANY MORE TIMES LORD!!!! go on, can we have a vorchan thread every day, oh please do say yes, Tenacious D got flamed for a similar approach, come on now, it gives me a chance for sarcasm.... (no offence to the origional new poster, but everyone else, shame on you!)
The Vorchan is weak as an individual ship, but in pack tactics it's pretty decent, it is not the best, but it is fun, and loks cool!
 
combatdroid113 said:
wow the Bab 5 fluff police got me narf

you betcha! we have cameras and a satellite watching you right this minute... now put down that cup of coffe and get back to work!
 
hiffano said:
ONE and only ONE Dusk Coutari was made, it is a unique ship, rather like the other unique ships in the EM war book (the black star and suchlike) It should not be a ship viable for any fleet selection, unless by a huge general consensus of players in your campaign or Tourney.

though i must say there are only 6 explorer ships made and its a riad option in the crusade list.

secondly you dnot have to read every thread on the vorchan especially seeing as it gives you those twitches. search functions on forums give you fubared results that take hours to go through. So I'd rather a new player ask and get an answer than sift through piles of crap for an answer they probably do not understand yet.
 
combatdroid113 said:
hiffano said:
ONE and only ONE Dusk Coutari was made, it is a unique ship, rather like the other unique ships in the EM war book (the black star and suchlike) It should not be a ship viable for any fleet selection, unless by a huge general consensus of players in your campaign or Tourney.

though i must say there are only 6 explorer ships made and its a riad option in the crusade list.

secondly you dnot have to read every thread on the vorchan especially seeing as it gives you those twitches. search functions on forums give you fubared results that take hours to go through. So I'd rather a new player ask and get an answer than sift through piles of crap for an answer they probably do not understand yet.

I'm a Narn, I'm genetically programed to hate Centauri! what can i say ;-)
 
well sorry would be a good start,

followed by getting down on your knees and begging forgiveness.

upstart narn scum.

:twisted:

ok so basically, dont go anywhere alone in a Vorchan and alwys get on the flanks then.
 
pretty much so, they are fast and maneouvreable, so try to suck your enemy into a nice wedge of primus or something, and swing a load of vorchans round to rip into their flanks.
 
High Sierra said:
The vorchan. I just cant seem to get it right with these ships. Everything about them screams hit and run to me, but I just cant seem to get it right.

anyone got any suggestions?

Hi, welcome to the game.

I have had successes with the Vorchans, but unlike the majority of the Centauri fleet they take a lot of effort to make them work. But it is well worth making the effort, they are damn fine ships and much underrated as the other Centauri Skirmish/Raid ships are a lot easier to use and more obviously 'rewarding' in terms of potential damage output.

What not to do with a Vorchan:
Don't use them as front line ships above Skirmish level, they don't have enough defenses, damage or crew to fulfil this role.
They are much faster than your fighters and the rest of your fleet, so don't slow them down with a fighter escort or limit them as part of a fleet formation.
Don't put them down the throat of the enemies 'big guns', they will get destroyed as an afterthought.

What I have found makes them work well.
Use the speed and turns, All Power to Engines! and Come About! are your friends. Also they have Jump Points. Do not try and get them immediately engaged, but wait for turn 2 or turn 3 to bring their weapons into range.
Use them as a squadron (above PL Skirmish), survival in numbers. When not in a squadron, keep them close-ish to one another, or on opposite flanks.
Treat them like Drazi (if you have any experience of them - concentrated frontal firepower on a fast manoeuverable hull) or a unit of light cavalry (they work as excellent flankers to come in to the sides/rear of the enemy when they are already engaged to the fore).
 
Locutus9956 said:
Have to disagree there on just about all fronts Im afraid.

The Vanilla Vorchan in a squadron of 6 is nasty yes but the other varients:

The Demos I'm afraid, simply sucks. Compare it to any other raid choice and it fares badly even withing the Centauri list!

The Vorchar scout is nice in theory but the Corvan is way better.

And lastly the Dusk Coutari is horrifici ship yes but it is a UNIQUE VARIENT MADE FOR ONE SCENARIO ALONE!!!! It should NOT be used outside of this scenario (it only appears in armageddon as an ERRATA for the EM War book but several people have misunderstood that an Errata does not mean the ship is suddenly in the regular fleet list!).

Next week My friend and I will start a campain. Guess who will use Centauri, And after all player agrred. I will perform a test drive to the Dusk Coutari . :P
 
Silvereye has it pretty much spot on

There are only two uses for the Vorchan really (in raid level+ games) as flank attackers operating in squadron or keeping them back as counter attackers behind your main beam line fleet.
Your opponent will most likely target the beam ships rather than the out of range Vorchans and when he gets close finish off weakened ships using the pack hunters allowing the beam ships to concentrate on bigger fish. Otherwise use them to harass enemies which attempt to flank or "All power to engines" past your beam line
 
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