Here's a quick design system that I use to quickly create NPC's
(Long post)
QUICK NPC DESIGN Ó Brass Jester 2007
A design system to quickly generate ‘off the cuff’ NPC’s who can be written up in more detail later should they be needed. It gives enough detail without wasting too much time. Some tables are randomised for those who like such things (e.g: me).
1. Roll stats: 3d6 for each, in order from STR to CHA.
2. Determine level. Select or roll d6 = Level; also on a ‘6’ roll again: 1-3 +1 level then stop, 4-5 +2 Levels then stop, 6 +1 level, and roll again
3. Class. Select or roll d8. Multiclass if desired.
Hit Dice
1. Barbarian d10
2. Borderer d10
3. Noble d8
4. Nomad d10
5. Pirate d8
6. Scholar d6
7. Soldier d10
8. Thief d8
4. Assign Skills. Start with a base of Four Skills. Assign Skills based on NPC’s role, or roll on table.. Assign Ranks as shown [don’t worry about Skill Points]. Add 1 Skill per Two Character Levels
5. Assign Feats based on role, or roll on Generic Feats table
6. Calculate HP, BaB and Saves based on level.
7. Apply any racial modifiers
8. Assign equipment, based on class and role.
9. Name NPC, determine gender, height, weight, hair, skin, eyes etc.
Tables:
Skills:
Barbarian Borderer Noble Nomad
1 Climb Climb Appraise Bluff
2 Handle Animal Craft (Herbalist) Bluff Craft (Mundane)
3 Hide Gather Information Diplomacy Gather Information
4 Intimidate Hide Gather Information Handle Animal
5 Jump Know (geography) Know (history) Heal
6 Listen Move Silently Know (nobility) Hide
7 Ride Search Perform Know (local)
8 Spot Spot Ride Move Silently
9 Survival Survival Sense Motive Ride
0 Swim Use Rope Spot Survival
Pirate Scholar Soldier Thief
1 Balance Appraise Climb Appraise
2 Climb Bluff Craft (mundane) Climb
3 Disguise Concentration Intimidate Disable Device
4 Escape Artist Decipher Script Jump Disguise
5 Gather Information Heal Know (local) Escape Artist
6 Intimidate Knowledge* Profession Move Silently
7 Perform Perform Ride Open Lock
8 Search Profession Search Search
9 Swim Search Perform Sleight of Hand
0 Use Rope Sense Motive Know (geography)` Tumble
* Scholars always get 1d6+1 Knowledge skills in addition to this.
Rank Roll d6 for each Skill
1-4 Good Rank = Level
5-6 Expert Rank = Level + 3
Feats:
1 Alertness 11 Weapon Focus
2 Dodge 12 Skill Focus
3 Endurance 13 Track
4 Great Fortitude 14 Knowledgeable
5 Investigator 15 Self-sufficient
6 Iron Will 16 Alertness
7 Lightning Reflexes 17 Dodge
8 Performer 18 Endurance
9 Run 19 Great Fortitude
10 Toughness 20 Toughness
Equipment
Barbarian Broadsword, dagger, leather jerkin
Borderer Short sword, hunting bow & 20 arrows, quilted jerkin
Noble Arming sword, dagger, cloak, fine clothes
Nomad Cloak, scimitar, knife, riding horse or camel
Pirate Cutlass, dagger, flashy clothes
Scholar Dagger, robe, cloak, belt pouch
Soldier Broadsword, quilted jerkin, steel cap, buckler
Thief Short sword, dagger, sling & 10 bullets
Also roll 1-3 times below -
1 Purse, 2d10 sp 11 1 vial Flame-powder
2 Bottle of fine wine 12 Purse, 3d8 sp
3 Backpack, bedroll 13 1 vial Stygian tomb-dust
4 Riding horse 14 Mail shirt
5 Servant 15 Contact – an important personage
6 Friend (generate another NPC) 16 Akbitanan dagger
7 Slave 17 Akbitanan short sword
8 50’ silk rope 18 Purse, 4d6 sp
9 War dog 19 Purse, 2d10 gp
10 Backpack, outdoor gear 20 Scroll or map
Height and Weight
Gender Base height Modifier Base weight Modifier
Male 5’ 0” + 2d10” 120 lb x 2d4 lb
Female 4’ 7” + 2d10” 85 lb x 2d4 lb
Weight = Base weight x Height modifier x weight modifier
Personality (D66)
Roll twice for Primary/Secondary Personality, gives some ideas for roleplaying:-
11 Amorous 31 Cautious 51 Obsessed
12 Devout 32 Patriot 52 Caring
13 Bad temper33 Nervous 53 Brave
14 Amoral 34 Proud 54 Sadistic
15 Avaricious 35 Arrogant 55 Generous
16 Obedient 36 Inscrutable56 Courageous
21 Loyal 41 Surly 61 Disloyal
22 Carouser 42 Driven 62 Cunning
23 Merciless 43 Paranoid 63 Gregarious
24 Vengeful 44 Love 64 Solitary
25 Reckless 45 Self-serving65 Fear of sorcery
26 Cowardly 46 Ambitious 66 Honest