Vehicle Movement and Snow Beasts

middenface

Cosmic Mongoose
If a character moves at 6-12 metres in a combat round. Whats a reasonable distance for a vehicle ?- notably an ATV in snow...?

I'm kind of thinking x metres per 10kmh of speed. What do people think?
Without looking to closely at real life and things...

I'm running a basic solo sort of game based on the Mithril adventure..
On the 1st day whilst travelling across a snow plain a 1200lb Snow Beast 'I eat Wampas for breakfast' Killer is coming at them...... (and this thing has W+2 for its movement)

As there are 2 ex marines in the party* I figure they'll want to shoot it, as at some point they will have to stop and they don't wished to be rudely awoken by the 1200lb snow beast...

Cheers!


* thats randomness for you
 
middenface said:
I'm kind of thinking x metres per 10kmh of speed. What do people think?
Without looking to closely at real life and things...
Call it 2.75 m/s per 10 kph (2 and 7/9ths in the 'real life' ;).

So in a 6 second round that is 16.5 m per 10 kph.

DFW's snowmobile example is then 80 kph (sounds about right) ~ 22 m in a second or 8 x 16.5 = 132 m in a round...

ATV is probably a quite a bit slower - maybe 30 kph (assuming equipped for snow) = 49.5 m in a round.

(Nicely limits to Medium range from Personal...)

middenface said:
As there are 2 ex marines in the party* I figure they'll want to shoot it...
Really? :lol:

BTW: What is a 'solo sort of game'?
 
BP said:
Call it 2.75 m/s per 10 kph (2 and 7/9ths in the 'real life' ;).
ATV is probably a quite a bit slower - maybe 30 kph (assuming equipped for snow) = 49.5 m in a round.
(Nicely limits to Medium range from Personal...)

Thanks, thats pretty close to what I've read, much appreciated. I beleive some civvie snow vehicles do somewhere around 20-30kph
BP said:
middenface said:
As there are 2 ex marines in the party* I figure they'll want to shoot it...
Really? :lol:

BTW: What is a 'solo sort of game'?

The deckplans started it all.... the idea of a solo traveller game has intrigued me. I drew up the MGT scout and thats where it started the whole deckplan thing... (last time I played traveller was sometime in the late 90s) I wanted a nice deckplan for my game, so then I got sidetracked and 16 odd deckplans and things later.. I've started it.. very early days and lots of fiddling..

Might even get to test my deckplans and designs too.

I don't thinks its impossible, just requires lots of notes and working out situations based on the type and personalities of the characters. Of course some random rolls will answer yes or no situations.. (yep I know theres some solo Traveller system about - just not tried that as yet, Mithril is a start)

The characters I've roll one up as is and the rest I will treated sort as NPC (I'm lazy I've borrowed them from the living traveller game)

I think Mithril with some minor tweakage (converting the creature encounters to MGT etc) is ideal for a solo game, pretty much most of the game is random events. Its been along time since I set foot on Mithril, its not too bad as an adventure and its a start. Like I said its an excuse to learn the rules..

Its a good thing one of the characters has the ATV skill.

ON reflection, 'solo sort of' is kind of misleading, due in part to me not being sure what this is. I like the ideas presented in the solo traveller (going it alone?>) article.
 
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