Hi,
Can I check I am interpreting the vehicle combat rules (as written) correctly, in that the following scenarios are correct:
- an average unarmed attacked (1D dmg) may well render a standard g/bike (armour 4, hull 2) inoperable and beyond repair (so, 6 dmg would reduce hull to 0).
- a couple of shots from a slug thrower will likewise probably render a standard air/raft or ground car inoperable and beyond repair.
I'm using the standard vehicle specs as given in the core rulebook, rather than the VHB.
My hopes for an exciting vehicle chase and shootout in my last session were dashed when the pursuers' vehicles were rendered useless in the first two rounds.
Thanks,
Dan.
Can I check I am interpreting the vehicle combat rules (as written) correctly, in that the following scenarios are correct:
- an average unarmed attacked (1D dmg) may well render a standard g/bike (armour 4, hull 2) inoperable and beyond repair (so, 6 dmg would reduce hull to 0).
- a couple of shots from a slug thrower will likewise probably render a standard air/raft or ground car inoperable and beyond repair.
I'm using the standard vehicle specs as given in the core rulebook, rather than the VHB.
My hopes for an exciting vehicle chase and shootout in my last session were dashed when the pursuers' vehicles were rendered useless in the first two rounds.
Thanks,
Dan.