I wanted to take this opportunity to repeat my warning about using multiple stellar debris and the fire arc template.
It can cause an out of memory crash in vassal. If this occurs to you,during a multiplayer game, simply save the game and come back re-synch with your opponent.
Heres some practical steps to avoid it occurring.
1) If your using multiple stellar debris counters (clouds,asteroids fields) always choose the smallest available 6x6.
2) The fire arc template is the worst culprit! Always zoom in first before activating the fire arc template! I'd advise your opponent not to attempt to zoom in either while this template is active either!
hThe following example is the worst combinaton of things u can do!
You activate the fire arc template of a ship which is close to stellar debris (basically any stellar debris that is in view) and then you zoom in for a closer look.
If you encounter similar crashes please consider posting here. I'm having difficulty pinning down what is causing this problem, so more info would be appreciated!
PS: been working on this issue. Whats always puzzled me is, the fire arc template seems always to be involved when an out of memory failure occurs, which is caused by to much color depth, but the fire arc template has the lowest color-depth possible,hence my confusion on why its causing a problem!
However i think i've discovered the answer!
The problem maybe caused by the different color-depths of the fire arc template and the other stellar debris counters. I've read on vassal troubleshooting that counters should be the same color-depth,especially larger ones.
I'll do a test tomorrow, and give them both the same color-depths.