VAS: some questions please

Chernobyl

Cosmic Mongoose
I'm asking this in the VAS forum also...

OK, so my local group had a two on two game last night, IJN vs USN.

some questions:

1) There appears to be no way to disable the torpedo launchers on board a ship. They don't apear on the critical hit chart, and don't get reduced when crippled. Suggest either a) 4+ to wreck when crippled as with turrets or b) reduce half AD when crippled, as with AA/Secondary.

2) As in ACTA, ships that are speed 0 can be selected to move, correct? my players (who aren't familiar with ACTA) don't see this as fair/realistic)

3) There's noting in the rules describing what happens when two or more flights dogfight 1 enemy flight (2 on 1 or 3 on 1, etc...) Currently, we're going with the straight D6 each, but defending flight can only kill 1 max, and hope to live against other flight.

4) When planes and spotters are launched and placed on the edge of the ship counter, are they eligible to be attacked by enemy fighters, if they don't get to move away from the ship (ie, move second)? While i concede they're in the air, I can't imagine they'd really want to dogfight at such a low altitude. (hit the water, can't use parachutes....)

Chernobyl
 
the answer to #3 was answered in another post. if in a 1 on 2 fight the lone fighter will fight twice.

Mongoose Acolyte said:
4. If an ME109 flight engages two flights, a Fulmar and a Swordfish, then the follwoing occurs. The British player chooses the Fulmar (he could choose the Swordfish for some reason) to fight off the 109. If he predictably fails to shoot down the 109s then the Swordfish and 109 engage one another on the same turn.
 
OK, but if its a more even fight, can one fighter kill two enemy fighters in one turn? I ask because in ACTA one fighter can only kill one other fighter per turn.

Chern
 
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