Soulmage
Mongoose
My wife and I played our first 5 point Battle engagement of VaS this afternoon and had a blast! We cheated a little at the beginning as there were a few rules we overlooked at first.
It was 1942, and the United States had decided that after 170 years it was time for Britain to become a vassal state of its former colony! The English fleet was thoroughly pwned. . . I will see if I can get a sticky post w/ my address so you guys across the pond can start sending me tribute.
We discovered that even in a no-carriers game, A LOT of aircraft go up simply from the spotting planes. We also discovered that U.S. spotting plane pilots are apparently incapable of dodging or don't understand the concept. The Americans were also quite alarmed by the fact that Brittish cruisers carried torpedoes and some had weapons w/o the "weak" quality.
Fortunately, the American navy was pleased to discover that the 16" guns of an Iowa class battleship will handily render into scrap anything the Royal Navy can float. . . including the vaunted King George V battleships!
Also, opposing destroyer screens tend to generate mutually assured destruction. I only managed to sneak a couple of my destroyers past her screen to attempt to torpedo cruisers.
Did come up with a few questions as we played:
1. How do you check to see if things are in range for spotting purposes w/o pre-measuring?
2. When spotting, do you roll for each ship in range, or is it one roll per side? (We think we figured out that each ship gets to roll when it is activated and completes is move. . . same for radar. Is anyone else playing differently?)
3. Can you target a ship w/ torpedoes if there is an intervening ship?
4. Are torpedoes affected by modifiers from special actions such as Evasive Action or Flank Speed? The rules imply that only the beam-on modifier applies to torps, but only a few modifiers are specifically listed as being ignored.
5. Anybody have any creative ideas on how to track what ships have taken special actions and what not in a large fleet game, other than writing it on every card it applies to.
Anyway, a lot of fun was had, and a lot of ships were sent to the bottom of the Atlantic! When my miniatures are all purchased, painted and based within the next couple weeks here, I will see if I can do an actual official-type battle report, complete with pictures!
It was 1942, and the United States had decided that after 170 years it was time for Britain to become a vassal state of its former colony! The English fleet was thoroughly pwned. . . I will see if I can get a sticky post w/ my address so you guys across the pond can start sending me tribute.

We discovered that even in a no-carriers game, A LOT of aircraft go up simply from the spotting planes. We also discovered that U.S. spotting plane pilots are apparently incapable of dodging or don't understand the concept. The Americans were also quite alarmed by the fact that Brittish cruisers carried torpedoes and some had weapons w/o the "weak" quality.
Fortunately, the American navy was pleased to discover that the 16" guns of an Iowa class battleship will handily render into scrap anything the Royal Navy can float. . . including the vaunted King George V battleships!
Also, opposing destroyer screens tend to generate mutually assured destruction. I only managed to sneak a couple of my destroyers past her screen to attempt to torpedo cruisers.
Did come up with a few questions as we played:
1. How do you check to see if things are in range for spotting purposes w/o pre-measuring?
2. When spotting, do you roll for each ship in range, or is it one roll per side? (We think we figured out that each ship gets to roll when it is activated and completes is move. . . same for radar. Is anyone else playing differently?)
3. Can you target a ship w/ torpedoes if there is an intervening ship?
4. Are torpedoes affected by modifiers from special actions such as Evasive Action or Flank Speed? The rules imply that only the beam-on modifier applies to torps, but only a few modifiers are specifically listed as being ignored.
5. Anybody have any creative ideas on how to track what ships have taken special actions and what not in a large fleet game, other than writing it on every card it applies to.
Anyway, a lot of fun was had, and a lot of ships were sent to the bottom of the Atlantic! When my miniatures are all purchased, painted and based within the next couple weeks here, I will see if I can do an actual official-type battle report, complete with pictures!