The final value for the loan ((number of ship shares to own
per share) is how much the characters will have to pay back
month is one/five hundredth (0.02%) of the total loan.
Mongoose Gar said:As for the power requirements - ack. So much for a smooth table. For the moment, assume that you need an engineer overdriving the power plant for sustained full thrust or jump.
Mongoose Gar said:In playtest, we've been using one-round flight time for missiles (not realistic, but easy to remember) I'm fiddling with a more abstract range system, but it's not working yet.
AKAramis said:Mongoose Gar said:As for the power requirements - ack. So much for a smooth table. For the moment, assume that you need an engineer overdriving the power plant for sustained full thrust or jump.
A simpler solution would just be to move all the PP data up one line, so the A drive gets the current B performance.
Mongoose Gar said:AKAramis said:Mongoose Gar said:As for the power requirements - ack. So much for a smooth table. For the moment, assume that you need an engineer overdriving the power plant for sustained full thrust or jump.
A simpler solution would just be to move all the PP data up one line, so the A drive gets the current B performance.
Yeah, I've severely screwed up the lower-end drives. Wonderful. Yeah, move the table up, I'm going to email a fixed version to Chris in a minute.
Profanity, profanity. How did I miss that?
Item Td MCr
Hull 100Td Std (1) (100) 2
Streamlining 0 0.2
Jump Drive A 10 10 J2
Maneuver Drive A 2 4 M2
Power Plant A 4 8 P2
Jump Fuel 20 0 1J2
PP A Fuel 2 0 4wk
Bridge 10 0.5
Computer 1/bis 0 0.045
Basic Military Sensors 2 1
4 Staterooms 16 2
FPP 10Td/Day 1 0.05
Ship's Locker 0 0.1
Air/Raft 4 0.6
Repair Drones 1 0.2
2 point titanium armor 5 0.2
Cargo 3Td 3 0
Probe Drones x95 19 1.9
Hardpoint x1 0 0.1
Double Turret x1 1 0.5
==================== ==== =======
100 28.395
Armor 2, hull 1, Structure 1? 2G, 1J2
Item Td MCr
Hull 100Td Std (1) (100) 2
Streamlining 0 0.2
Jump Drive A 10 10 J2
Maneuver Drive A 2 4 M2
Power Plant A 4 8 P2
Jump Fuel 20 0 1J2
PP A Fuel 2 0 4wk
Bridge 10 0.5
Computer 1/bis 0 0.045
Basic Military Sensors 2 1
4 Staterooms 16 2
FPP 10Td/Day 1 0.05
Ship's Locker 0 0.1
Air/Raft 4 0.6
Repair Drones 1 0.2
2 point titanium armor 5 0.2
Cargo 21Td 21 0
Probe Drones x 5 1 0.1
Hardpoint x1 0 0.1
Double Turret x1 1 0.5
==================== ==== =======
100 26.495
Armor 2, hull 1, Structure 1? 2G, 1J2
Couldn't agree more with your comments Takei. The whole CT route was so horribly governed and controlled by 70's perception and take on computing and software. I *loathed* it and constantly had to modify it to make it approach something close to a more updated, "realistic" (SF) feel AND to get rid of the horrible clunkiness it introduced into play.Takei said:Computers. One of CT's main bugbears. Why bother specifying them at all? Why not just say that the bridge tonnage and cost includes enough computing capacity and software to operate the ship without weapons? You want to shoot things? buy a fire control computer.
Software. Linked to the computer comment, why do we need it all?
Why mention Manoeuvre if it costs nothing and has not rating?
[Computers/software] - get rid of them by assuming they are part of the bridge.
Takei said:Software. Linked to the computer comment, why do we need it all?
ParanoidGamer said:When you buy a computer... what do you get with it? Word procesing? no. Spreadsheet? no....
ParanoidGamer said:You get the COMPUTER... software is very complex and not 'one size fits all'. Plus there is no "MicroImperialSoft' to help improving user choice by reducing the number of choices they can make.
ParanoidGamer said:Every try to calculate a jump with a hand calculator... ain't gonna happen in this lifetime.
Takei said:So why haven't we got a fusion plant operating software package? Because it's already included in the fusion plant tonnage and cost.
When (in Traveller) I buy a ship I expect the navigation console to have the correct navigation softare installed. I expect the jump drive to have the necessary software installed so I can use it. The same goes for every system on the ship from maneouvre to life support. It should already be there - I shouldn't have to specify it.
Takei said:Quite right, but when you buy a car you don't specify what software you want to drive it with - it comes already loaded into the vehicle modules. Anyone skiled enough can go in afterwards and tinker with the programing, but it comes already installed in a new vehicle.
Takei said:So why haven't we got a fusion plant operating software package? Because it's already included in the fusion plant tonnage and cost.
Takei said:When (in Traveller) I buy a ship I expect the navigation console to have the correct navigation softare installed. I expect the jump drive to have the necessary software installed so I can use it. The same goes for every system on the ship from maneouvre to life support. It should already be there - I shouldn't have to specify it.