Golan2072
Cosmic Mongoose
SVETLANA
Str 5 (-1), Dex 8 (0), End 7 (0), Int 10 (+1), Edu 8 (0), Soc 6 (0)
Homeworld: Vacuum, High Population, Average Stellar
Background Skills: Vacc Suit-0, Streetwise-0, Computer-0
Term 1 Scholar/Physician Rank 0
Basic Training: Comms-0, Computers-0, Diplomat-0, Medic-0, Investigate-0, Science (Biology)-0.
Skill: Medic +1.
Event: Life Event: New Relationship.
No Advancement
Term 2 Scholar/Physician Rank 0
Skill: Investigate +1
Event: Life Event: Betrayal. Gain Enemy
Advance to Rank 1. Medic-1, Computer +1
Term 3 Scholar/Physician Rank 1
Skill: Persuade +1
Event: Bureaucratic Morass. Admin-1
Advance to Rank 2. Investigate +1
Term 4 Scholar/Physician Rank 2
Skill: Medic +1
Event: Breakthrough. +2 Advancement
Advance to Rank 3. Science (Biology)-1, Comms +1
Aging: No effect.
Term 5 Scholar/Physician Rank 3
Skill: Computer +1
Event: Advanced Training. Science (Psychology) +1
No Advancement
Aging: No effect.
Term 6 Scholar/Physician Rank 3
Skill: Science (Biology) +1
Event: Prestigious Prize. +1 to any Benefit roll
Advance to Rank 4. Science (Psychology) +1
Aging: No effect
Term 7 Scholar/Physician Rank 4
Skill: Comms +1
Mishap: Expedition Gone Wrong. Survival-1
Aging: STR -1, DEX -1, END -1
Final Results:
Svetlana, Age 46
Str 4 (-1), Dex 7 (0), End 6 (0), Int 10 (+1), Edu 8 (0), Soc 8 (0)
Skills:
Medic-2, Investigate-2, Computer-2, Science (Biology)-2, Comms-2, Science (Psychology)-2, Survival-1, Persuade-1, Admin-1, Vacc Suit-0, Streetwise-0, Diplomat-0.
[Not assigned - 2x connection skills, 1x investigator package skill]
Assets:
60k, 2x Scientific Equipment, 2 Ship Shares, Retirement Benefits: 14k/yr
Has an Enemy
Comments/Conclusions:
1) From the skill mix it appears that Svetlana is a forensic medical investigator of sorts: she's equally skilled in medicine, biology, investigation, computers and psychology, and has some knowledge of persuasion as well. Hmmm... Good place to insert a Connection with an Agent character, maybe to get a Gun (Slug Pistol) skill...
2) There should be a random option for homeworld generation, i.e. a table which could give you random trade codes/environment/tech combinations for those who desire a completely random homeworld.
3) A Skill-0 in a skill with specialities gives you Skill-0 in all specialities, right?
4) Scholars should probably have Admin rather than Diplomat as a Service skill; they usually have much more encounters with paperwork (and with stifling bureaucracies) than with dignitaries who have to be addressed in the correct manner.
5) If you leave a career due to a mishap, do you still get Retirement pay for it?
6) Physicians should probably have ranks too, just like Academics, starting with Paramedic, then Nurse, then Doctor and so on.
Str 5 (-1), Dex 8 (0), End 7 (0), Int 10 (+1), Edu 8 (0), Soc 6 (0)
Homeworld: Vacuum, High Population, Average Stellar
Background Skills: Vacc Suit-0, Streetwise-0, Computer-0
Term 1 Scholar/Physician Rank 0
Basic Training: Comms-0, Computers-0, Diplomat-0, Medic-0, Investigate-0, Science (Biology)-0.
Skill: Medic +1.
Event: Life Event: New Relationship.
No Advancement
Term 2 Scholar/Physician Rank 0
Skill: Investigate +1
Event: Life Event: Betrayal. Gain Enemy
Advance to Rank 1. Medic-1, Computer +1
Term 3 Scholar/Physician Rank 1
Skill: Persuade +1
Event: Bureaucratic Morass. Admin-1
Advance to Rank 2. Investigate +1
Term 4 Scholar/Physician Rank 2
Skill: Medic +1
Event: Breakthrough. +2 Advancement
Advance to Rank 3. Science (Biology)-1, Comms +1
Aging: No effect.
Term 5 Scholar/Physician Rank 3
Skill: Computer +1
Event: Advanced Training. Science (Psychology) +1
No Advancement
Aging: No effect.
Term 6 Scholar/Physician Rank 3
Skill: Science (Biology) +1
Event: Prestigious Prize. +1 to any Benefit roll
Advance to Rank 4. Science (Psychology) +1
Aging: No effect
Term 7 Scholar/Physician Rank 4
Skill: Comms +1
Mishap: Expedition Gone Wrong. Survival-1
Aging: STR -1, DEX -1, END -1
Final Results:
Svetlana, Age 46
Str 4 (-1), Dex 7 (0), End 6 (0), Int 10 (+1), Edu 8 (0), Soc 8 (0)
Skills:
Medic-2, Investigate-2, Computer-2, Science (Biology)-2, Comms-2, Science (Psychology)-2, Survival-1, Persuade-1, Admin-1, Vacc Suit-0, Streetwise-0, Diplomat-0.
[Not assigned - 2x connection skills, 1x investigator package skill]
Assets:
60k, 2x Scientific Equipment, 2 Ship Shares, Retirement Benefits: 14k/yr
Has an Enemy
Comments/Conclusions:
1) From the skill mix it appears that Svetlana is a forensic medical investigator of sorts: she's equally skilled in medicine, biology, investigation, computers and psychology, and has some knowledge of persuasion as well. Hmmm... Good place to insert a Connection with an Agent character, maybe to get a Gun (Slug Pistol) skill...
2) There should be a random option for homeworld generation, i.e. a table which could give you random trade codes/environment/tech combinations for those who desire a completely random homeworld.
3) A Skill-0 in a skill with specialities gives you Skill-0 in all specialities, right?
4) Scholars should probably have Admin rather than Diplomat as a Service skill; they usually have much more encounters with paperwork (and with stifling bureaucracies) than with dignitaries who have to be addressed in the correct manner.
5) If you leave a career due to a mishap, do you still get Retirement pay for it?
6) Physicians should probably have ranks too, just like Academics, starting with Paramedic, then Nurse, then Doctor and so on.