I created a couple of house rules to go with my Excel utility, to allow me to fully randomise world generation.
1. Orbital Zone
Expanded the Cold Edge / Habitable / Hot Edge to 5 categories, with a straight 2D roll as follows:
2: Cold edge of habitable zone
3: Cold edge of habitable zone
4: Outer region of habitable zone
5: Outer region of habitable zone
6: Habitable zone
7: Habitable zone
8: Habitable zone
9: Inner region of habitable zone
10: Inner region of habitable zone
11: Hot edge of habitable zone
12: Hot edge of habitable zone
2. Travel Zones
Clearly this should be GM decided, but I came up with a random system anyway:
2D-3: 8+ Amber, 12+ Red
DMs
Atmosphere 10,11,13,14,15; +1
Atmosphere 12; +2
Population 0,1: -2
Population 2,3: -1
(on basis that low population less likely to be restricted)
Govt 0,7,10; +1
Govt 6, 10; +0 but possibly mods based on law level
Factions: +1 for every faction roll over 7 IF Govt DM >0
Law 0; DM +1 +additional 1 for every Govt DM
Law 8; DM +0.5
Law 9; DM +1
Starports: A = -1, B = -0.5;
Naval Base: -2
TAS Hostel: -2
Imperial Consultate: -1
Pirate Base: +2
Altogether, this gives a chance of about 8/1000 systems of Red Zone and about 1 in 30 of Amber.
Would welcome any thoughts. er, if you can understand my rambling!!
1. Orbital Zone
Expanded the Cold Edge / Habitable / Hot Edge to 5 categories, with a straight 2D roll as follows:
2: Cold edge of habitable zone
3: Cold edge of habitable zone
4: Outer region of habitable zone
5: Outer region of habitable zone
6: Habitable zone
7: Habitable zone
8: Habitable zone
9: Inner region of habitable zone
10: Inner region of habitable zone
11: Hot edge of habitable zone
12: Hot edge of habitable zone
2. Travel Zones
Clearly this should be GM decided, but I came up with a random system anyway:
2D-3: 8+ Amber, 12+ Red
DMs
Atmosphere 10,11,13,14,15; +1
Atmosphere 12; +2
Population 0,1: -2
Population 2,3: -1
(on basis that low population less likely to be restricted)
Govt 0,7,10; +1
Govt 6, 10; +0 but possibly mods based on law level
Factions: +1 for every faction roll over 7 IF Govt DM >0
Law 0; DM +1 +additional 1 for every Govt DM
Law 8; DM +0.5
Law 9; DM +1
Starports: A = -1, B = -0.5;
Naval Base: -2
TAS Hostel: -2
Imperial Consultate: -1
Pirate Base: +2
Altogether, this gives a chance of about 8/1000 systems of Red Zone and about 1 in 30 of Amber.
Would welcome any thoughts. er, if you can understand my rambling!!