Upgrading a free trader

Gravmonkey said:
Anyone ever boost the drive to jump-2?
There are several designs of Beowulf hulls with Jump-2 drives on the net,
the result is basically a Far Trader with the hull configuration of a Beowulf
class Free Trader.
 
There are several designs of Beowulf hulls with Jump-2 drives on the net,
the result is basically a Far Trader with the hull configuration of a Beowulf
class Free Trader.

I'm fuzzy on how that would work.
 
Look at the Core pg 118 stats - the Far trader is basically the same as the Free Trader except the J-2 drive, required PP, fuel & processors and Computer upgrade (bis instead of -2). The 22 extra tons of fuel and above upgrades (9 tons) are taken from Cargo and lowberths.

So, rust is saying they use those stats - just use a modified deckplan from the Free Trader (so it looks just like a free trader).

FYI: Here is a deckplan that claims to be a J-2 design (but a quick look doesn't match up - the J drive seems to be 20 tons instead of 15... probably another Traveller edition or typical deckplan swag)
 
BP said:
Look at the Core pg 118 stats - the Far trader is basically the same as the Free Trader except the J-2 drive, required PP, fuel & processors and Computer upgrade (bis instead of -2). The 22 extra tons of fuel and above upgrades (9 tons) are taken from Cargo and lowberths.

So, rust is saying they use those stats - just use a modified deckplan from the Free Trader (so it looks just like a free trader).

FYI: Here is a deckplan that claims to be a J-2 design (but a quick look doesn't match up - the J drive seems to be 20 tons instead of 15... probably another Traveller edition or typical deckplan swag)

Ok. My players won't get a j-2 ship to start with but they'll probably want to upgrade at some point. This way I'll get em working for it, hehe.
 
Not that the MGT Free Trader deckplans are exact - but using them one could just change the cargo space area to accommodate all the changes - double the fuel processors, leave a corridor to the drives/P.P with the reduced low berths adjacent to the corridor and increase the drive/P.P. area.

So upgrade is fairly 'easy'.

You could also use the TL upgrades (High Guard pg 53) to fit things in about the same space (except fuel):

Using the Max 75% tonnage (200% cost) results in only 2 extra tons in drive/P.P (J-1, PP-A, M-1 is 16 tons original. J-2, PP-B, M-1 is 24 tons. )

With the fuel processor - one would have a 201 ton ship with 22 tons less cargo and the same 10 low berths. (Stats are 198 tons).

Use compact bridge to save 2.5 tons - but beware DM - and deckplan would change more. (Original 10 tons. 7.5 tons compact.) Combined that would be 198.5 tons.
 
BP said:
Not that the MGT Free Trader deckplans are exact - but using them one could just change the cargo space area to accommodate all the changes - double the fuel processors, leave a corridor to the drives/P.P with the reduced low berths adjacent to the corridor and increase the drive/P.P. area.

So upgrade is fairly 'easy'.

You could also use the TL upgrades (High Guard pg 53) to fit things in about the same space (except fuel):

Using the Max 75% tonnage (200% cost) results in only 2 extra tons in drive/P.P (J-1, PP-A, M-1 is 16 tons original. J-2, PP-B, M-1 is 24 tons. )

With the fuel processor - one would have a 201 ton ship with 22 tons less cargo and the same 10 low berths. (Stats are 198 tons).

Use compact bridge to save 2.5 tons - but beware DM - and deckplan would change more. (Original 10 tons. 7.5 tons compact.) Combined that would be 198.5 tons.

Except for the compact Bridge, that's how we did it.
 
Don't know if it's something useful, but you can take a look at a ship I used.
http://www.travellerrpg.com/CotI/Gallery/images/8565/1_Black_Star.JPG
 
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