MasterGwydion
Emperor Mongoose
One is a turret weapon, the other isn't. This should already be accounted for.Turn speed of weapons is something to consider maybe. Sailing ships cannon, had no turning. CWIS has wicked fast turning speed.
One is a turret weapon, the other isn't. This should already be accounted for.Turn speed of weapons is something to consider maybe. Sailing ships cannon, had no turning. CWIS has wicked fast turning speed.
I never use Boons and Banes. I just change the Difficulty level to match the action. Boons and Banes are a stupid add-on that is already covered by Difficulty. It is an extra mechanic that duplicates another mechanic.Question, why is the boon/bane mechanic not used more for this stuff?
It is a core rule and offers solutions to problems, especially if you let them stack (there was a discussion about this way back in the day during playtest IIRC)
You are on a moving ship - bane
target is moving - bane
sea is smooth - normal
sea is rough - bane
Roll 5 dice and take the lowest 2.
Agility - if your skill and attribute DM are less than the agility of the craft - bane
I never use Boons and Banes. I just change the Difficulty level to match the action. Boons and Banes are a stupid add-on that is already covered by Difficulty. It is an extra mechanic that duplicates another mechanic.
They are a core rule, but the guidance I've been given is to not write them into specific tasks, but leave them for a conditional modifier for the Referee to apply as deemed appropriate for the situation.They are a core rule for Mongoose Traveller, your prejudice not withstanding, every group I have ever used the boon/bane mechanic keeps it - players like it for some reason.
To Me, that is not enough of a difference to warrant a different mechanic. All Boon or Bane is descriptively, is something makes the task you are trying to accomplish a little easier or a little harder. That is almost the exact same thing descriptively as Difficulty. So, like I said, I don't use it. I do use the things that can give you Boons and Banes, but I just change the difficulty instead.From a statistical standpoint, they're two different things, actually.
Adding or subtracting DMs simply displaces the ""bell curve"" (it's more like a triangle, really) to the left or right.
A Boon and Bane each ""shear"" the probability curves to one side or another, such that its shape somewhat resembles (I'm sorry, but I really cannot think of a better example at the moment) the side profile of a breast.
So while the merits (or lack thereof) of Boons/Banes is up for debate, saying it ""duplicates"" another mechanic isn't exactly right.
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The problem there is that Mongoose has committed to 'Grav is expensive and requires cost prohibitive maintenance'. Page 42 of 'Mercenary Book 2: Running a Mercenary Force' makes it clear that grav vehicles cost 5x as much to maintain and repair as wheeled vehicles, and 2x as much as tracked vehicles. There is no allowance for TL at all.Once grav tech becomes available I think only tight-fisted PCs would opt out of using lifter technology for a vehicle where it may prove to be useful. Sure, wheeled and tracked vehicles will still exist, but for anything that flies and lands on a planet grav tech would (or should) be the defacto standard.
It's too useful and practical to not use it.
I do agree with your point that committing to it and actually stating it and explaining it is nothing but advantageous to the reader. Inference amd assumptions are good, but not when it comes to rules.
Yeah, I'm sticking to the percentage cost method (0.5% per month) with no multipliers. Too complicated otherwise. Don't care if it's an air/raft or a tractor. The air/raft is already more expensive than the go-cart.The problem there is that Mongoose has committed to 'Grav is expensive and requires cost prohibitive maintenance'. Page 42 of 'Mercenary Book 2: Running a Mercenary Force' makes it clear that grav vehicles cost 5x as much to maintain and repair as wheeled vehicles, and 2x as much as tracked vehicles. There is no allowance for TL at all.
Also -- I question the assumption that tracked vehicles require 2.5 times the maintenance of wheeled vehicles. I seem to remember a modern defense budget analysis where they were basically equivalent in cost.
Can you include a ship scale profile for weapons that do 1DD damage or more?(not gonna put ion guns in the Vehicle Handbook. Maybe a stunner cannon for crowd control, but the only reference to ions is not a reference to ions, just the message that you can install starship-grade weapons - and yes, they have to scale properly I know, I know...)
Even if Merc was well liked module, it was position in its totality, as modular and wholely optional.The problem there is that Mongoose has committed to 'Grav is expensive and requires cost prohibitive maintenance'. Page 42 of 'Mercenary Book 2: Running a Mercenary Force' makes it clear that grav vehicles cost 5x as much to maintain and repair as wheeled vehicles, and 2x as much as tracked vehicles. There is no allowance for TL at all.
Also -- I question the assumption that tracked vehicles require 2.5 times the maintenance of wheeled vehicles. I seem to remember a modern defense budget analysis where they were basically equivalent in cost.
That gets a bit tricky around range.Can you include a ship scale profile for weapons that do 1DD damage or more?
1DD Vehicle-Scale = 1D Ship-Scale. yes?That gets a bit tricky around range.
The firmpoint rules limiting range to about 10 km rears it's ugly head. You can drop a D off the DD easy enough, but range gets problematic.
In some future version I'm in favour of making sensors, not size the differentiator of spacecraft range (well, the weapons will still have range limitations but the nerfing of a weapon, even if turret installed, to Adjacent or Close range because it's on a sub-100 ton platform) is one of the things that make my teeth grind) - that and the magical turret size that lets you store 12 missiles and 20 sandcaster canisters regardless of what else in in there (so a triple turret with missile, sand, beam, 12 missiles, and 20 canisters will all fit in the 1 ton turret, but stored separately, not so much) - of course I want hardpoints (unconfigured, still use a dton) back as well.
So to answer your question. Not sure how to do it, other than dropping a D.