We are about to start a campaign and I will be playing the Minbari, and have tentativley agreed on allowing a revamped Torotha and/or a new Skirmish ships.
I am tentativley puting forward these proposed states but wanted to get some feedback:
Torotha:
Hull 4
Speed: 14
Turns 2/90
Hull 12/4
Crew 15/5
Troops 2
Traits: Advanced Jump Point; Flight Computer; Stleath 4; Dodge 3+
Weapons:
Forward--Molecular Pulsar: R 8", AD: 5 AP/DD/P
Turrent--Shock Cannon R 5", AD 3 AP/AF
Concept: Based (loosely) on the existing Torotha.
The idea is that a Torotha is fast, manourverable, and packs a punch. Also fluff could be that it was the test bed for the Whitestar. Ships packs a bunch but is close in weapons based on the Tigara.
The idea for the turrent AF wepon comes from the Estrahan. Basically, this ship is designed as a fast strike ship capable of indpendant action.
Still vulnerable to fire, but has enhaced defences. Intended to be survivable and pack a punch but still be rather under armored.
Tigara Variant (Skirmish):
Hull 5
Speed: 12
Turns 2/45
Hull 24/5
Crew 36/5
Craft: 1 Nial
Traits: Advanced Jump Point; Flight Computer; Stleath 4
Wepons:
Forward: Fusion Cannon: R 18", AD 4 AP/MB
Aft: Fusion Cannon: R 18", AD 4 AP/MB
Port: Fusion Cannon: R 18", AD 4 AP/MB
Starboard: Fusion Cannon: R 18", AD 4 AP/MB
Concept: a Tigara with it's heavy firepower removed
THe Idea is a more traditional Minbari Ship tht can be used for long distance patrols at a low level, but still retain some independant action.
Any way, these are my ideas, they haven't been play tested, I am merely trying to refine them to play test them.
Thanks for any comments.
I am tentativley puting forward these proposed states but wanted to get some feedback:
Torotha:
Hull 4
Speed: 14
Turns 2/90
Hull 12/4
Crew 15/5
Troops 2
Traits: Advanced Jump Point; Flight Computer; Stleath 4; Dodge 3+
Weapons:
Forward--Molecular Pulsar: R 8", AD: 5 AP/DD/P
Turrent--Shock Cannon R 5", AD 3 AP/AF
Concept: Based (loosely) on the existing Torotha.
The idea is that a Torotha is fast, manourverable, and packs a punch. Also fluff could be that it was the test bed for the Whitestar. Ships packs a bunch but is close in weapons based on the Tigara.
The idea for the turrent AF wepon comes from the Estrahan. Basically, this ship is designed as a fast strike ship capable of indpendant action.
Still vulnerable to fire, but has enhaced defences. Intended to be survivable and pack a punch but still be rather under armored.
Tigara Variant (Skirmish):
Hull 5
Speed: 12
Turns 2/45
Hull 24/5
Crew 36/5
Craft: 1 Nial
Traits: Advanced Jump Point; Flight Computer; Stleath 4
Wepons:
Forward: Fusion Cannon: R 18", AD 4 AP/MB
Aft: Fusion Cannon: R 18", AD 4 AP/MB
Port: Fusion Cannon: R 18", AD 4 AP/MB
Starboard: Fusion Cannon: R 18", AD 4 AP/MB
Concept: a Tigara with it's heavy firepower removed
THe Idea is a more traditional Minbari Ship tht can be used for long distance patrols at a low level, but still retain some independant action.
Any way, these are my ideas, they haven't been play tested, I am merely trying to refine them to play test them.
Thanks for any comments.