Trying to make a sorc.

Midean

Mongoose
I just picked up a few of the books and am going through making some basic characters. I wanted to make a sorc but cant find the template for it. How do you create one? All the templates refer to Runemagic and in the companion it shows a couple new templates but no sorc. Any ideas?
 
Play a Godlearner...nothing else matters. Don't play a Priest, ever. Dont play a Shaman, or Druid, or whatever. Play a Sorcerer that has the one god on his side...you get to cast ALL spells.

Just make something up - thats what we did. The guy in my group wanted to play a Wizard. Now I have a walking powerplant...that occasionally sparks out and kills everything with a few well placed bolts of Lightning (Note that Lightning is a Divine Spell from the Storm Gods).

FYI - there are no laws of physics or nature. There is a rule in magic that sais "metal conducts electricity". Do yourself a favor and make sure you use that often. Perhaps you can then learn a spell that makes that rule not work...think about that? Making a rule so that Heat does not heat metal...neat huh....Anything is possible with magic after all in this world.

Talk about a universal stone age...lol

Q...
 
Sorcery is learnt as advanced skills, through advancement rolls. Starting characters dont receive sorcery, unless your GM makes an exception (f.x. let any profession beginning with a rune trade it for a spell instead. Fairly easy stuff really)

EDIT: Got kind of carried away, and made an inappropriate remark.
 
weasel_fierce said:
Sorcery is learnt as advanced skills, through advancement rolls. Starting characters dont receive sorcery, unless your GM makes an exception (f.x. let any profession beginning with a rune trade it for a spell instead. Fairly easy stuff really)

EDIT: Got kind of carried away, and made an inappropriate remark.

WOW....dude. What a cop-out...I'm getting really frustrated with these vague "Ohh...we dont know, so make stuff up" and "Ohh...no rule for that..make stuff up"...and, "Ohh...if you forget the number 4, it can get you killed"...WTH are you talking about?

I'm a new player. I wana play a Sorcerer. Ok...HAVE 2 RUNES.

OK...lets see. Hmm, Fertility (makes me heal 2x faster, and I know how to cast a heal spell) and Death...yea!

I'd rather teach a new Wizard a spell, or skill, than give him 2 RUNES...

The basic book was there to get you started playing something that resembles a Wizard, or a Priest - some magic, the only one they could fit into that tiny book. Then they bring out the Companion...and NOTHING.

Oblivion...gone. Are you even remotely hearing what I'm trying to say here...they goofed, or, if they did this on purpose (Wizards getting Runes even after the companion was published) then they have some explaining to do...like WHY do I wana loose 2 POW at the start? Or are those just free - be power losses? So when I start a Priest, and have 2 Runes, and 18 POW....thats not only giving me 2 spells, and 2 abilities, but also 2 FREE power points...right?

Q...
 
Quin, I have not read much about the godlerners and I am just trying to learn the system right now. Also, I never did like to play conformist type characters.

Why would the sorc be the only one with access to all spells? I would think that there would be a spells with similer effect under each class of spell casting?

After reading a little about the world it seems that the laws of physics as we know them in RL just don't apply to this game... Twilight Zone anyone?

Weasel, that sounds resonable but would leave a sorc limited. What about the manipulation skills?

Would like to hear what other people have to say.
 
It is true there is no starting class in the core rules that gets Sorcery Skills by default (though as has been mentioned you could buy them with your free points).

Gloranthan Character creation rules have not been released yet - they are in the upcomming Players Guide to Glorantha. They may well make this whole point moot.

If you care to look to a third party Ronin Arts has an Expanded Profession pdf available with all the official professions plus 17 new ones that include a sorcerer I am pretty sure. It also has Profession Specific Bonuses if such a thing is your cup of tea.

Sorcery is easily the magic system that has the most potential power, but it is also far and away the hardest to learn and master - therin lies the balance.
 
As I understand it, RQ Core and Companion are for Generica World where only specialised magic users start off knowing magic. So far I haven't seen any specific apprentice sorceror profession though.

Relatively easy to do. For example you could use the Civilised Scribe from Companion and spend the 100 free points on sorcery skills. E.g. +20 in two spells would cost you 60 points, then +15 in magnitude and +5 in range would add up to the 100 and hey presto you have a starting sorceror.

In theory you could take any civilised character and have it learn sorcery skills for its free points.

If you wanted to make an apprentice sorceror then using the standard template of +50 in effective points for a profession I would say that they get:
Pick 2 different spells +10 each (from a restricted list of "safe spells that you can't kill your master with), +10 magnitude +15 language, +5 World Lore.

You can then use the 100 free points to customise.
 
Rurik said:
It is true there is no starting class in the core rules that gets Sorcery Skills by default (though as has been mentioned you could buy them with your free points).

Gloranthan Character creation rules have not been released yet - they are in the upcomming Players Guide to Glorantha. They may well make this whole point moot.

If you care to look to a third party Ronin Arts has an Expanded Profession pdf available with all the official professions plus 17 new ones that include a sorcerer I am pretty sure. It also has Profession Specific Bonuses if such a thing is your cup of tea.

Sorcery is easily the magic system that has the most potential power, but it is also far and away the hardest to learn and master - therin lies the balance.

Nice. Something useful. Thank you!

So how many more books must I buy to play this game? I already spent well over 250 dollars on buying all these books...wth?

Whant to e-bay my books - or ritually burn them...What a way to get players away from computer games and back to the table top...rofl.

GG...whoever thought to publish all this in this fashion...

Finish the Core Rules first please...

Q...
 
There's no inherent reason why everything should be available to a character at creation.

The rules are pretty straight forward as they stand. If you want something that isnt normally permitted (i.e. beginning with sorcery), then make the appropriate adjustments.
 
Quintus said:
Whant to e-bay my books - or ritually burn them...

:sigh:

You've more than made your point, all over the forum. Get on with whatever it is you want to do with your books and quit with the multi-threadcrapping.

- Q
 
Deleriad said:
As I understand it, RQ Core and Companion are for Generica World where only specialised magic users start off knowing magic. So far I haven't seen any specific apprentice sorceror profession though.

Relatively easy to do. For example you could use the Civilised Scribe from Companion and spend the 100 free points on sorcery skills. E.g. +20 in two spells would cost you 60 points, then +15 in magnitude and +5 in range would add up to the 100 and hey presto you have a starting sorceror.

In theory you could take any civilised character and have it learn sorcery skills for its free points.

If you wanted to make an apprentice sorceror then using the standard template of +50 in effective points for a profession I would say that they get:
Pick 2 different spells +10 each (from a restricted list of "safe spells that you can't kill your master with), +10 magnitude +15 language, +5 World Lore.

You can then use the 100 free points to customise.

This is more of what I am looking for. Though by spending the free points after using a basic kit it kinda limits what a sorc can start with. However... It could open up the fighter mage thing... hmmmm....

I will have to check out the pdf and such, thanks for the feedback guys.
 
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