Trying an Orieni Conversion or "We are like the Drakh&q

Lone Gunman

Mongoose
So, I once used to play the old AOG B5 game but not really got into any fleet or the rules. They were a bit like book keeping, which I did that time in my job and so had no real intention to do this in my free time too.

Two years ago I got the old B5 historical book detailing early campaigns of the Centauri against a race named Orieni. This weekend, I was a exhibition and played a demo of B5 ACTA and found it to be my stile of space combat. Fast, many ships and no oversized book keeping. After reading through the core books and the Drakh supplement (I always loved the sidious bad guys anyway :twisted: ) I looked again at the Orieni.

Do they already exist as an official fleet or a fan conversion?
And if not, I noticed some similarities between Drakh and Orieni. Both uses massiv capitol ships and a large number of small frigates. Any tips how to convert them to ACTA standard?
 
There is a fan conversion somewhere on the boards, wickedE perpetrated it, the stats were [Spock impression] interesting.[/Spock impression.] You can search for it, they haven't come up that often.
It's a bad idea to convert directly from B5 to ACtA- the process results in very heavily armed, very fragile ships. Think practical rather than maximum gun ranges, relative performance rather than absolute, convert hull by comparison with other ships in it's class rather than probabilities.
 

WickedE

Mongoose
Ahhh no. I did the Hyach, of which I plan to test out one of these days, Har Har. I'd totally do Orieni if I could find enough backstory and ship descriptions.
 

frobisher

Mongoose
WickedE said:
Ahhh no. I did the Hyach, of which I plan to test out one of these days, Har Har. I'd totally do Orieni if I could find enough backstory and ship descriptions.

http://www.richbax.com/

There you go :) Look for "WARS OF THE CENTAURI REPUBLIC" and get to work... That's everything that there is.
 

Pauly_D

Mongoose
I did the fan conversion for the Orieni
i will search for it later but i think it was many months ago so it may take me a while to find
 

Pauly_D

Mongoose
ok i searched through all my posts and cant find it.
it doesnt help that i cant remember exactly when i posted it but when i searched for all posts by me it came with 290 out of 1345 so i dont know where the Orieni post went. i will retype it up in the next few days when i find the notes on them
 

Lone Gunman

Mongoose
So, yesterday evening I finished two conversion of Orieni ships.

Please comment:

Benevolent Scout (Raid PL)

Speed:f 10" Damage: 16/5 Craft: 1 Flight Hunter Killer, 1 Flight Templar
Turn: 1/45 Crew: 22/6 Traits: Jump Point, Scout, Stealth 4+,
HK-Controll/2
Hull: 4 Troops: -

Weapon RNG Arc AD Traits
Laser Lance 15 F 3 Beam, Super AP
Missile Rack 30 T 2 Precise, Slow Loading, Super AP
RGR 5 F 6 AP, Anti Fighter
RGR 5 A 4 AP, Anti Fighter
RGR 5 P 4 AP, Anti Fighter
RGR 5 S 4 AP, Anti Fighter

------------------------------------------------------------------------------

Commune Battle Leader (Skirmish)

Speed: 12 Damage: 15/4 Craft: None
Turn: 2/45 Crew: 15/3 Traits: Dodge: 4+ KH-Controll/3
Hull: 4 Troops:1

Weapon Rng Arc AD Traits
Laser Lance 10 F 2 Beam, Super AP
RGR 5 F 4 AP, Anti Figher
RGR 5 A 4 AP, Anti Figher
RGR 5 P 4 AP, Anti Figher
RGR 5 S 4 AP, Anti Figher

I introduced the Trait HK controll to represent the computer to controll them. HKs were in effect remote controlled fighters dedicated to ram enemy ships. So they would also become a viable patrol level choice, but giving the problem of the ramming rules I somehow had to limit them. A HK can make a ram attack instead of moving, making an attack roll with 1 AD, Super AP and Precise. In either case, the fighter is destroyed after the attack. Each ship equiped with HK controll can command a certain number of flights. The number of active HK flights on the table top can never exceed this number. If a ship with this trait is destroyed, an equal number of HK to the HK controll score is lost an removed from play.
--------------------------------------------------------------------------------------

So, that's my first try. I had no time to playtest them, but hope that they are somehow in line.

Please comment.
 

Pauly_D

Mongoose
Slightly Norse John said:
I took down the stats, I can pop them up if you want.

thanks alot, if you can put them up that would be really useful, as i cant remember where i put the pieces of paper that i originally wrote them on :oops:
 
Not a problem-

Obedient Patrol frigate (Patrol)
Speed 12, turn 2/45, Dodge 5+
Hull 3, damage 8/2, crew 9/2
Light Laser- 12", F, 1AD, Beam, Double damage, AP
Gauss cannon- 15", F, 1AD, AP Double damage
Gatling Railguns- 6", Double damage Twin linked, 1AD each F, P, S

HK fighters (Patrol, 3 flights (salvos)/wing)
Speed 10, SM, hull 5, dogfight -3, Fighter, Dodge 5+, Ramming; each flight that makes contact with an enemy ship attempts to ram it, the flight has a random number of attack dice- d6; each hit is rolled as AP Double damage, ignoring Stealth, but can be dodged.

Steadfast Escort Corvette (Skirmish)
Speed 9, turn 1/45
Hull 4, damage 15/3, crew 18/4
Light Lasers- 12", Beam, AP, Double damage; 4AD F, 2AD each P, S
Gauss cannon- 15", F, 2AD, AP Double damage
Gatling Railguns- 6", Double damage Twin linked, 2AD each F, A

Benevolent Heavy Scout (Raid)
Speed 8, turn 1/45, Scout, Jump point, Stealth 3+
Hull 5, damage 25/8, crew 30/10, troops 1, 2 HK flights
Laser Lance- 20", F, 2AD, Beam Double damage Super AP
Gatling Railguns- 6", Double damage Twin linked, 4AD each F, A, 2AD each P, S

Prophet Command Ship (Battle)
Speed 5, turn 1/45, Jump Point, Command +1
Hull 5, damage 40/10, crew 45/12, troops 2, 3 HK flights
Laser Lances- 20", Beam Double damage Super AP, 4AD F, 2AD each P, S
Gauss cannon- 18", AP Double damage, 4AD F, 2AD A
Missile Racks- 30", Super AP Precise Slow loading, 4AD F, 2AD A
Gatling Railguns- 6", Double damage Twin linked, 3AD each F, A, P, S

Paragon Strike Force Command Ship (War)
Speed 5, turn 1/45, Jump Point, Command +1
Hull 6, damage 50/12, crew 60/15, troops 3, 5 HK flights
Laser Lances- 20", Beam Double damage Super AP, 6AD F, 2AD each P, S
Gauss cannon- 18", AP Double damage, 8AD F, 4AD A
Missile Racks- 30", Super AP Precise Slow loading, AD F, 2AD A
Gatling Railguns- 6", Double damage Twin linked, 4AD each F, A, 6AD each P, S
 

WickedE

Mongoose
I dunno about some of those stats after reading the Wars of the Centauri Republic.....Let me do some digging and see what I can come up with...
 

Pauly_D

Mongoose
any stats you think are wrong/need looking at then tell me and if i think your right i'll change them
 
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