Tripwire

mancerbear

Mongoose
I've decided to forgo the Mithril adventure and begin the Tripwire adventure next session. I've read through almost the entire adventure and think it runs well. The Traveller will arrive in the subsecter after a misjump which I've engineered.

Would love to hear others experiences of the adventure and any pitfalls to be wary of.
 
We are playing it since 14 game sessions.
Runs pretty well.
We are at the point where the railroading stops and the players have to locate all the traps and destroy/disarm/desactivate them.

I kindof lack a timetable what happens when the players do not stop the trap from being activated. But I will make this up myself.
 
Back
Top