I'm new to paranoia, having just picked up and read through the Paranoia XP book, so my questions may seem trivial to seasoned paranoia players from ages past, but I have a couple questions about treason in general.
When and how should the Treason Univ.Host. Formula be applied? It doesnt seem to allow for the spontaneous blastings of fellow troubleshooters at the slightest sign of a fur cap.
What about the treason codes recorded by the players, like SS/2? Are they supposed to be acts the computer has witnessed, and will deal with later? then why have the players record them? If they are instead supposed to be treasonous acts that the players have witnessed and are to bring up as evidence, why have them encoded?
anyway, if you can answer even one of these questions vaguely, I'd really appreciate it. Or alternatively you can tell me that I'm a foolish simpleton with the inability to think laterally and make my own damned decisions...
When and how should the Treason Univ.Host. Formula be applied? It doesnt seem to allow for the spontaneous blastings of fellow troubleshooters at the slightest sign of a fur cap.
What about the treason codes recorded by the players, like SS/2? Are they supposed to be acts the computer has witnessed, and will deal with later? then why have the players record them? If they are instead supposed to be treasonous acts that the players have witnessed and are to bring up as evidence, why have them encoded?
anyway, if you can answer even one of these questions vaguely, I'd really appreciate it. Or alternatively you can tell me that I'm a foolish simpleton with the inability to think laterally and make my own damned decisions...