Travellers Needed! Traveller's 50th

Hey everyone,

2027 marks Traveller's 50th birthday, and we have been knocking around some possible ideas on how to celebrate the event.

So... what would you all like to see?
What I'd like to see? A party, maybe several. Conventions, people playing the game. It's all nice to get new stuff to read, but even us old grognards prolly haven't played everything. In person, virtual, parties at Origins and Gencon (maybe Garycon) among others (and that's just in the US). I'd like to see Mongoose in coordinating activities like this.
Jim/Flyteach
 
Show the Flag!

It would be great if Mongoose and other publishers, Independence Games, Stellagamma, Zozer, MoonToad, etc. (we’re all one “family”) would provide “referee support” for hosting at conventions. Thank you for your Bundles of Holding, I shall never want for reading material.

D&D and Pathfinder provide adventures to referees (called “Dungeon Masters”) to run at local game stores and conventions on a regular basis. Pazio and Hazbros (fka WOC fka TSR) engage new players on a regular basis. These RPG rockstars have their own designated areas at conventions, while Traveller players are relegated to the Brig or the Head, if they can be found at all.

I’ve hosted my own Traveller adventure at MEPACON and TravellerCon. Would Mongoose and other publishers provide an “official” module to run at conventions and some swag for the players? maybe some USB sticks with the Adventure file, Basic Rules, etc. that the referee could award to players for showing up? – hardcopies are also nice. Updating an existing adventure for a new audience seems like light lift.

I would referee at another convention or three, with “support” as an unofficial emissary of any Traveller system. From a business perspective, publishers find out who’s running your games at what conventions based on who’s asking for “the swag.”

You can also offer similar support to referees willing to run a game at local gaming stores, bookstores, record stores and other endangered habitats. I’d love to go to a gaming store and see Traveller, and not just MTG cardies, Warhammer, HazBros and boardgames.

The above opinion is provided free of charge and is worth at least that much. Individual results may vary.
 
Three of these sessions are done, here are quick impressions.

1 - Teenage girls really like stealing cars. In the "very easy scenario" I am running (go to warehouse, buy gear, bring it to ship, take ship to another system) two of the three sessions started with the young ladies having their Traveller steal a vehicle instead of just going to the rental counter. Also quirky coincidence they both decided to 'unsteal' the vehicle by sneaking it back onto the lot when they were done with it.

2 - The quiet ones open up quickly when given the opportunity/requirement to make choices. Within 20 minutes of starting to play in earnest one young lady today took charge "because I have the most money so if I am going to buy these for everyone I pick what kind we get". This from the participant who barely looked up and across the table for the first 10 minutes of the program.

3 - Do not trust your kids. :) I had a young home schooled girl play with her mother. The young girl casually looked over at her mother's character sheet when they were looking to buy the passage for the ship. "Oh you have a lot more money than I do, you should buy the tickets" Mom - "why would I do that? You have your own money" Daughter - "But it says here on my sheet I have a knife." :LOL:
 
3 - Do not trust your kids. :) I had a young home schooled girl play with her mother. The young girl casually looked over at her mother's character sheet when they were looking to buy the passage for the ship. "Oh you have a lot more money than I do, you should buy the tickets" Mom - "why would I do that? You have your own money" Daughter - "But it says here on my sheet I have a knife." :LOL:
Ok, mom you purchase the tickets or I will use my knife on you.
 
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grand
theft
air/raft
 
Three of these sessions are done, here are quick impressions.

1 - Teenage girls really like stealing cars. In the "very easy scenario" I am running (go to warehouse, buy gear, bring it to ship, take ship to another system) two of the three sessions started with the young ladies having their Traveller steal a vehicle instead of just going to the rental counter. Also quirky coincidence they both decided to 'unsteal' the vehicle by sneaking it back onto the lot when they were done with it.

2 - The quiet ones open up quickly when given the opportunity/requirement to make choices. Within 20 minutes of starting to play in earnest one young lady today took charge "because I have the most money so if I am going to buy these for everyone I pick what kind we get". This from the participant who barely looked up and across the table for the first 10 minutes of the program.

3 - Do not trust your kids. :) I had a young home schooled girl play with her mother. The young girl casually looked over at her mother's character sheet when they were looking to buy the passage for the ship. "Oh you have a lot more money than I do, you should buy the tickets" Mom - "why would I do that? You have your own money" Daughter - "But it says here on my sheet I have a knife." :LOL:
That sounds like a great idea! Maybe I'll try that where I live!
 
Three of these sessions are done, here are quick impressions.

1 - Teenage girls really like stealing cars. In the "very easy scenario" I am running (go to warehouse, buy gear, bring it to ship, take ship to another system) two of the three sessions started with the young ladies having their Traveller steal a vehicle instead of just going to the rental counter. Also quirky coincidence they both decided to 'unsteal' the vehicle by sneaking it back onto the lot when they were done with it.

2 - The quiet ones open up quickly when given the opportunity/requirement to make choices. Within 20 minutes of starting to play in earnest one young lady today took charge "because I have the most money so if I am going to buy these for everyone I pick what kind we get". This from the participant who barely looked up and across the table for the first 10 minutes of the program.

3 - Do not trust your kids. :) I had a young home schooled girl play with her mother. The young girl casually looked over at her mother's character sheet when they were looking to buy the passage for the ship. "Oh you have a lot more money than I do, you should buy the tickets" Mom - "why would I do that? You have your own money" Daughter - "But it says here on my sheet I have a knife." :LOL:

talk about a post that had me laughing and crying... so many good memories of playing RPG's with my girls. Some of the things they came up with.. said or did? Priceless...
 
For D&Ds 40th anniversary (I think?) they went and reprinted the 3 main books for every previous edition of the game in premium hardcovers. They were great quality, included all errata, and were an opportunity for fans to grab a piece of gaming history.

That's essentially what I want for Traveller's 50th -- imagine the compilations FFE did for Classic Traveller (Books 0-8, Supplements 1-13, the two books of Alien Modules 1-8, etc.) except in premium hardcover format, and not in landscape orientation. I'd spend whatever it takes to buy every single volume, just to have a premium version of that all-time gaming classic on my shelves.
 
50th birthday. Show the Traveller Flag!!! Got 3 years to plan/budget for it... the old folk ain't getting younger

Unleash a PR blitz on the greatness of Traveller.. aimed at the kiddies.. people like me, 40 year + gamers only now taking the plunge on Traveller were probably the rare ones, get that next generation exposed to the game. Offer 1/2 price copies of the Core rulebook and perhaps even High Guard. Or dirt cheap digital PDF copies which cost you nothing but are a big fishhook to the rest of Mongoose's inventory for new customers/players. Put your great youtube influencers/reviewers on point and get the word out.. Put in appearences at the big conventions

Make them an offer they can't refuse
 
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