Travellers Needed - The Future of Traveller

I’d like to see a Rebellion/Hard Times slip case set. Kind of like Pirates with a source book for the Rebellion and a Hardtimes conversion book and a sandbox campaign set between the two like Pirates of Drinax. Maybe something like the Nail Mission in the back of the Rebellion Source book at least as a starting point. It could include Corridor sector.

You could than do a TNE source book or Slip box

This would really open up the setting giving players the chance to play in the war torn time frame with Rebellion/Hard Times and a exploration/rebuilding setting with TNE. You could change the virus to maybe a experimental AI that gets installed in one factions fleet and has Van Newman aspects “ it captures ships and replace the computer with a AI but it’s program forbids building new ships”. This should give the Virus effects without the problems that a transmission vector has.
 
The difficulty I have with wanting more rules is simply that there are more rules. It's a fine line between having enough rules to be able to play and having rules that you have to stop the game to go find. And when I make a decision and my player says that in such and such book the rule is......

Regarding canon and documenting what happens to whom in the future, Mongoose must know that a lot of people are going to get very upset if the FFW goes against how someone has done it in their own game. I read a thread about how POD is pointless since the Aslan are going to invade and take over the Trojan Reach......well that sucks and my players might as well give up now.

Supplements are useful e.g. merchants or the Imperial Navy.

Having a point buy system is not needed in Traveller because if you want, you can choose whatever career and any skill if that's what you want to do. You don't even have to roll for survival and advancement.

Good adventures and good campaigns. If Mongoose can make them as good as POD but for other aspects of the game them I'm all in. But then there are a lot of people who are really good at creating their own stories and just need a bunch of random tables to help them along.....

Ok, maybe I'm rambling a bit but there is so much stuff already out there that it's hard for a manufacturer to give everyone something new and also what everyone wants.
 
Count up another vote for a "Merchant Prince for MongTrav 2e", with the following suggestion: bring back the asteroid mining chapter from the original 2e High Guard.

Another idea for the future: a Pocket Empires book of some sort, particularly slanted toward technological and infrastructural development and how populations can grow.
 
Maybe this isn't the right place for this, but i'll throw it out here just in case. Wondering what the general opinion would be in, perhaps future books, or in the next edition, to have each Career have a "career specific ability" that's unique to that Career. Cyberpunk Red has something like this, where each role has a Role Ability that makes that role stand out in some shape or form. Perhaps just being a Traveller is special enough where it's not relevant, but maybe it's something to consider.
 
Cyberpunk is a class-based system, so that's quite different from how Traveller works. One of my group's PC started with the Navy, left, got drafted into Merchant, left, ended up a drifter, then became a pirate. So probably shouldn't have 4 different "special" skills.
 
Agreed, maybe not 4, no, but perhaps having the one from his or her last career. I mean, I understand that Traveller is open ended where anything is possible and a Traveller's career is more a history of where they come from and what they've done, and that's awesome, but thinking about how an Entertainer with +3 Medic could easily perform surgery with the same expertise as an Agent or Noble with +3 Medic just seemed a little TOO freeform, but this is obviously how the designers wanted it. Just throwing the idea out there.
 
Bill Nye is an engineer who happened to prove more successful as an entertainer. And from a game perspective, you don't want players to have to get into certain careers to play certain roles in the campaign. Random generation works because there's a lot of paths to the destination and (with connections and crew type), it is impossible to not have a particular skill you *really* wanted. Making certain perks associated with specific outcomes would undermine that.
 
I would like to see Mongoose try something similar to what ADB did with their Omega Sector series of supplements - describe an area outside of Charted Space, with a couple of sectors written up in detail. A brand-new area set in the Traveller galaxy but not tied to the established species and polities of the Third Imperium could be very interesting and also attractive to potential players and refs who may be a bit intimidated by the accumulated history of Charted Space. Maybe flesh out the area of space around Tinath would be a good start. No idea if Marc Miller would be amendable to the idea, but I think it could be worth a shot.
 
Having a point buy system is not needed in Traveller because if you want, you can choose whatever career and any skill if that's what you want to do. You don't even have to roll for survival and advancement.
Sorry but NO! I do not want to houserule, I want OFFICIAL stuff. Because IF I houserule - I can easily DUMP the MgT 2e System for another rules set say HERO. Or keep using GT.
 
I’d like to see a Rebellion/Hard Times slip case set. Kind of like Pirates with a source book for the Rebellion and a Hardtimes conversion book and a sandbox campaign set between the two like Pirates of Drinax. Maybe something like the Nail Mission in the back of the Rebellion Source book at least as a starting point. It could include Corridor sector.

You could than do a TNE source book or Slip box

This would really open up the setting giving players the chance to play in the war torn time frame with Rebellion/Hard Times and a exploration/rebuilding setting with TNE. You could change the virus to maybe a experimental AI that gets installed in one factions fleet and has Van Newman aspects “ it captures ships and replace the computer with a AI but it’s program forbids building new ships”. This should give the Virus effects without the problems that a transmission vector has.
Yes. Two of the best settings Traveller ever did in my eyes. I like my empire dying of dead. One of the problems with the GT rules - theirs is sadly alive and too perfect. So I have to mix Hard Times (setting) and GT (Character generation and system) currently. And while GURPS 3e IS a good rules system matching the two is work I would like to skip (even if the MgT 2e rules are IMHO weaker than GURPS 3e in play). But that also needs a character generation that is useable for me and the players (So Point Buy and not the "NPC generator" that MgT 2e currently has there)
 
The Starship Operator's Manual was a MegaTraveller supplement by DGP. It goes into great detail about ship systems, giving descriptions and technobabble/handwavium explanations of how they are supposed to work.
It also included a breakdown of typical shipboard tasks and the task library was firmly established.
 
1. Thoughtcrime.

2. Thou shalt not covet thy neighbour's house, thou shalt not covet thy neighbour's wife, nor his manservant, nor his maidservant, nor his ox, nor his ass, nor any thing that is thy neighbour's.
 
Last edited:
1. Thoughtcrime.

2. Thou shalt not covet thy neighbour's house, thou shalt not covet thy neighbour's wife, nor his manservant, nor his maidservant, nor his ox, nor his ass, nor any thing that is thy neighbour's.
Well yes...but I wanted a little deeper than that.
 
Well yes...but I wanted a little deeper than that.
There is a lot on Aslan culture in the volume Pirates Of Drinax : The Trojan Reach. I'm currently re-reading it myself, slowly.
I believe that "Aliens of Charted Space Vol 1" covers creating Aslan Travellers as well.

If you'd like deeper details than what can be reasonably posted to the Forum, could you come up with a scenario where an Aslan is interacting with Humans and perhaps some people on here could explain how the Aslan would typically react to it?
 
Back
Top